userAdam Wcancel

6,853 Commits over 2,435 Days - 0.12cph!

10 Months Ago
WIP Automatic thrust point calculation based on hull blocks
10 Months Ago
Tag hull pieces
10 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
10 Months Ago
Implement AnyPlayersOnBoat
10 Months Ago
EngineOn now checks for open sails and thrust
10 Months Ago
Sail blocking tweaks
10 Months Ago
Test changes I used for auto driving boats for solo testing stuff
10 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Cannon whitebox deployabke
10 Months Ago
Merge from deployable_cannon
10 Months Ago
Flip default anchor rotation so it's easier to place at edges
10 Months Ago
Initial setup of anchor as deployable.
10 Months Ago
Merge from manual_anchor
10 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
10 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from UI
10 Months Ago
Show tick for valid required items
10 Months Ago
Improve placement of boat building station
10 Months Ago
10 Months Ago
Show required item status. UI fixes.
10 Months Ago
Icon setup
10 Months Ago
Required items rework. More UI wip.
10 Months Ago
10 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
10 Months Ago
Sails only work if they're outside
10 Months Ago
Merge from parent
10 Months Ago
merge from manual_anchor
10 Months Ago
Merge from main
10 Months Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
10 Months Ago
Merge from manual_anchor
10 Months Ago
Merge from negative_source_modifiers_godmode
10 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
10 Months Ago
Merge from snake_los
10 Months Ago
Snake LOS improvements
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Merge from m ain
10 Months Ago
Deployables can now be deployed on boats at sea
10 Months Ago
Merge from placement_improvements
10 Months Ago
Construction setup. Block fixes.
10 Months Ago
Applied same to temaining hull block types.
10 Months Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
10 Months Ago
Wheel
10 Months Ago
Merge from steering_wheels
10 Months Ago
Merge from parent
10 Months Ago
Merge from main