userAdam Wcancel

6,097 Commits over 2,284 Days - 0.11cph!

2 Years Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
2 Years Ago
Added tutorial bear prefab.
2 Years Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
2 Years Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.
2 Years Ago
merge from main
2 Years Ago
Wide weapon rack lights can now be wired up.
2 Years Ago
Fix racks being incorrectly set as lockable
2 Years Ago
Fix lost pickup/repair setup
2 Years Ago
Setup missing prevent building
2 Years Ago
Socket tweaks
2 Years Ago
Collision tweaks
2 Years Ago
Correctly clear ammo slot details before setting
2 Years Ago
merge from main
2 Years Ago
protobuf gen
2 Years Ago
merge from main
2 Years Ago
Fix ground check for weapon stand
2 Years Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
2 Years Ago
merge from weapon_racks/missing_items
2 Years Ago
Fishing rod
2 Years Ago
Jackhammer
2 Years Ago
Molotov
2 Years Ago
Prototype Hatchet Prototype Pickaxe
2 Years Ago
Concrete pickaxe
2 Years Ago
Concrete hatchet setup
2 Years Ago
Fix for rotation indicator display
2 Years Ago
merge from /col
2 Years Ago
Collision tweaks
2 Years Ago
Fix out of range NRE
2 Years Ago
Always add an initial pass when creating tool instance.
2 Years Ago
Pause water system too. Added button to open screenshots folder in explorer.
2 Years Ago
Test chaining screenshot capture. Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
2 Years Ago
Remove some unused temp outline code
2 Years Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
2 Years Ago
Setup Abyss items to work with weaponr acks.
2 Years Ago
Set correct textures for LargeWideWeaponRack.mat
2 Years Ago
Client build fix
2 Years Ago
merge from main
2 Years Ago
merge from cleanup
2 Years Ago
Editor screenshot tool wip/tests
2 Years Ago
Added "teleporteveryone2me" command
2 Years Ago
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
2 Years Ago
Eliminated a couple more functions
2 Years Ago
LookAtWeaponRack UI cleanup
2 Years Ago
Simplified and cleaned up some placement effect stuff
2 Years Ago
more wip
2 Years Ago
Static weapon ghost instance
2 Years Ago
Remove some now unused editor script code
2 Years Ago
Improved GetWeaponAtXY
2 Years Ago
merge from cleanup
2 Years Ago
Remove some debug logging.