userAdam Wcancel

6,584 Commits over 2,404 Days - 0.11cph!

1 Year Ago
Merge from main
1 Year Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
1 Year Ago
Update state for recalling scientists
1 Year Ago
Merge from main
1 Year Ago
Add destroy self behaviour state. Recall coroutine rework.
1 Year Ago
Delete Sense.cs
1 Year Ago
More removal
1 Year Ago
Remove all code that calls Sense.Stimulate
1 Year Ago
Remove OnSensation and calls.
1 Year Ago
Merge from main
2 Years Ago
WIP logic for loading scientists back in. New related states, AI design updates.
2 Years Ago
Merge from main
2 Years Ago
More recall logic/testing.
2 Years Ago
Snappier scientist weapon equip on spawn
2 Years Ago
Merge from main
2 Years Ago
Reset scientist spawn count to max when Bradley heals after inaction.
2 Years Ago
Fix for spawning a single scientist when all of them have been previously killed.
2 Years Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
2 Years Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
2 Years Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
2 Years Ago
Scientist count bump. Additional AI data.
2 Years Ago
Merge from main
2 Years Ago
Merge from debugging
2 Years Ago
Init/get order fix
2 Years Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
2 Years Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
2 Years Ago
Remove some debug. Movement delay fix.
2 Years Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
2 Years Ago
Merge from bradley_scientists
2 Years Ago
Merge from main
2 Years Ago
Debugging backup
2 Years Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
2 Years Ago
Codegen
2 Years Ago
Merge fixing
2 Years Ago
Codegen after merge conflict
2 Years Ago
Merge from main
2 Years Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
2 Years Ago
Setup for all weapon rack types
2 Years Ago
Merge from metal_detector
2 Years Ago
Code review tweaks
2 Years Ago
Merge from main
2 Years Ago
Increase max deploy distance convar
2 Years Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
2 Years Ago
Realm-remove AI data from client
2 Years Ago
Handle scientists despawn
2 Years Ago
Merge from main
2 Years Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
2 Years Ago
Merge from main
2 Years Ago
Tweak scientist movement
2 Years Ago
Increase scientist spawn radius