userAdam Wcancel

6,544 Commits over 2,376 Days - 0.11cph!

1 Year Ago
Merge from main
2 Years Ago
Increase max deploy distance convar
2 Years Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
2 Years Ago
Realm-remove AI data from client
2 Years Ago
Handle scientists despawn
2 Years Ago
Merge from main
2 Years Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
2 Years Ago
Merge from main
2 Years Ago
Tweak scientist movement
2 Years Ago
Increase scientist spawn radius
2 Years Ago
Initial scientist AI design file
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
2 Years Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
2 Years Ago
Merge from main
2 Years Ago
Bradley doesn't take damage from scientists.
2 Years Ago
Bradley doesn't target Scientists
2 Years Ago
Spawn scientists pre-aware of attacker
2 Years Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
2 Years Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
2 Years Ago
Flag a bradley as road spawned or not
2 Years Ago
Layer mask fix
2 Years Ago
Initial basic scientist spawning behaviour
2 Years Ago
Bradley main cannon shell doesn't hit scientists
2 Years Ago
Bradley guns don't hit Scientists
2 Years Ago
Hardcode a stopped/deployed state for quick testing.
2 Years Ago
Simplify BradleyAPC.SetTarget calls
2 Years Ago
Refactor set target code into a separate function so we can re-use it.
2 Years Ago
Single line cleanup
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fix issues with sweetspot scanning when mounted.
2 Years Ago
Merge from ss_rework2
2 Years Ago
Merge from metal_detector
2 Years Ago
Merge from main
2 Years Ago
Disable debug rendering
2 Years Ago
Cleanup & codegen
2 Years Ago
Cleanup
2 Years Ago
Merge from interface
2 Years Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
2 Years Ago
Compile fix
2 Years Ago
Limit full scan updates based on distance moved
2 Years Ago
Correct beep/light behaviour when first deploying
2 Years Ago
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2 Years Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
2 Years Ago
Deploy timer
2 Years Ago
Convars
2 Years Ago
Remove poolable
2 Years Ago
Remove some now unused client code. Increase the source timeout duration.