userAdam Wcancel

11,274 Commits over 3,500 Days - 0.13cph!

4 Years Ago
wip BaseFollowPath state and supporting functions for AIMovePointPath
4 Years Ago
AIMovePointPath debug render fix
4 Years Ago
Converter copies over path nav mode. Debug draw waypoint lookat points when an AIMovePointPath is selected. More useful move/path point debug drawing.
4 Years Ago
AIMovePoint now supports look-at points. Added AIMovePointPath to handle patrol routes. AI monument converter tool now handles patrol route conversion.
4 Years Ago
AI conversion tool now copies waypoints + waypoint data
4 Years Ago
merge from main
4 Years Ago
4 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
4 Years Ago
NPC auto turrets ignore new scientists
4 Years Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
4 Years Ago
more outpost test scene setup. wip AI monument data conversion tool.
4 Years Ago
outpost test scene
4 Years Ago
merge from main
4 Years Ago
Added console.erroroverlay toggle convar.
4 Years Ago
merge from main
4 Years Ago
merged from experimental changes
4 Years Ago
Experimental changes to the way events are ticked, executed and results cached. Added Chance event. Changed event execution rates to an enum setup.
4 Years Ago
Initial support for event blocks and the AND event.
4 Years Ago
merge from main
4 Years Ago
separated scientist + heavy scientist designs
4 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
4 Years Ago
base mounted state to handle disabling navigation.
4 Years Ago
merge from main
4 Years Ago
autoturrets now auto reload after adding weapon/ammo
4 Years Ago
mounted event ui + fixes
4 Years Ago
IsMounted event prefab, manifest update
4 Years Ago
Added IAIMounted interface, implemented for scientists. Added IsMounted event. Added scientist dismounted state.
4 Years Ago
merge from main
4 Years Ago
more HS setup
4 Years Ago
heavy scientist/ch47 initial setup and wip
4 Years Ago
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
4 Years Ago
animal ai design tweak
4 Years Ago
BaseNavigator respects ai.move convar
4 Years Ago
merge from main
4 Years Ago
bit of cleanup
4 Years Ago
movement speeds
4 Years Ago
merge from main
4 Years Ago
cover/reloading tweaks
4 Years Ago
more wip oilrig behaviour
4 Years Ago
rate tweak
4 Years Ago
Added built-in SetDestination rate limiting to the new base navigator.
4 Years Ago
AIInformationZone optimizations & cleanup.
4 Years Ago
Senses update now ticks regularly. IsVisible ai event optimizations.
4 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
4 Years Ago
Added AttackTick event. Scientist ai design update.
4 Years Ago
merge from m ain
4 Years Ago
Position-around refactor. Bunch of attack tick related stuff. AI memory now caches LOS value per entity in its memory.
4 Years Ago
Fixed chase state. Fixed events with no output state container linked not continuing execution correctly. Fixed IsVisible event using the targets attack interface instead of the owners. Brain senses can now handle the LOS checks. UI serialization improvements. More scientist AI design wip.
4 Years Ago
GetBestTarget interface/implementation. Events can now allow execution to continue past them if they trigger but have no output state container linked. Added BestTargetDetected and IsVisible events.
4 Years Ago
Serialize initial state and correctly show it when opening designer.