userAdam Wcancel

5,657 Commits over 2,223 Days - 0.11cph!

3 Years Ago
3 Years Ago
partial merge from main as something keeps hanging plastic
3 Years Ago
refactoring wip
3 Years Ago
merge from main
3 Years Ago
refactoring and test deployable
3 Years Ago
some refactor / cleanup and proto pooling
3 Years Ago
delete test script
3 Years Ago
merge from main
3 Years Ago
empty backpack when storing it in another container
3 Years Ago
fix for client not refreshing bp inventory when moving bp in some situations
3 Years Ago
NRE fix
3 Years Ago
Can now loot another player's backpack if you're behind them and close enough
3 Years Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
3 Years Ago
merge from main
3 Years Ago
added weaponrack_tall
3 Years Ago
added weaponrack_wide
3 Years Ago
Remove debug log
3 Years Ago
compile fixes
3 Years Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
3 Years Ago
merge from main
3 Years Ago
delete unused weapon rack item/prefab
3 Years Ago
test save
3 Years Ago
Use pooling for clientside peg models
3 Years Ago
Round to nearest int not lowest int, for smoother placement
3 Years Ago
less confusing calculation function
3 Years Ago
only show rotation UI for items with config
3 Years Ago
merge from main
3 Years Ago
setup some test weapon configs for rotation
3 Years Ago
peg rotation fix
3 Years Ago
wip vertical mount pegs
3 Years Ago
Don't include default ammo in ammo list if you don't have any.
3 Years Ago
Restore UI and manifest after merge.
3 Years Ago
Fix accidental file change commit
3 Years Ago
merge from main
3 Years Ago
NRE fix
3 Years Ago
Peg fix
3 Years Ago
reload/unload weapon ammo sounds
3 Years Ago
merge from main
3 Years Ago
merge from loading
3 Years Ago
load/unload functionality
3 Years Ago
Refresh slot ammo details. Bunch of refactor/cleanup.
3 Years Ago
load/unload wip/tests
3 Years Ago
merge from main
3 Years Ago
Fix pivots getting abandoned
3 Years Ago
Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
3 Years Ago
wip changes to avoid allocs and clientside model re-use
3 Years Ago
Show current rotation direction UI marker as green or red to reflect placement fit.
3 Years Ago
Re-added weapon rack UI prefab to crosshair after merge conflict. Remade test save to be compatible with latest protobuf. NRE fix.
3 Years Ago
generate protobuf
3 Years Ago
merge from main, manual merge protobuf.