userAdam Wcancel

6,689 Commits over 2,404 Days - 0.12cph!

2 Years Ago
More deploy/mount logic and balance convars.
2 Years Ago
Renames
2 Years Ago
Redeopment interval convar
2 Years Ago
NavMeshObstacle tweaks
2 Years Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
2 Years Ago
Merge from main
2 Years Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
2 Years Ago
Update state for recalling scientists
2 Years Ago
Merge from main
2 Years Ago
Add destroy self behaviour state. Recall coroutine rework.
2 Years Ago
Delete Sense.cs
2 Years Ago
More removal
2 Years Ago
Remove all code that calls Sense.Stimulate
2 Years Ago
Remove OnSensation and calls.
2 Years Ago
Merge from main
2 Years Ago
WIP logic for loading scientists back in. New related states, AI design updates.
2 Years Ago
Merge from main
2 Years Ago
More recall logic/testing.
2 Years Ago
Snappier scientist weapon equip on spawn
2 Years Ago
Merge from main
2 Years Ago
Reset scientist spawn count to max when Bradley heals after inaction.
2 Years Ago
Fix for spawning a single scientist when all of them have been previously killed.
2 Years Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
2 Years Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
2 Years Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
2 Years Ago
Scientist count bump. Additional AI data.
2 Years Ago
Merge from main
2 Years Ago
Merge from debugging
2 Years Ago
Init/get order fix
2 Years Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
2 Years Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
2 Years Ago
Remove some debug. Movement delay fix.
2 Years Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
2 Years Ago
Merge from bradley_scientists
2 Years Ago
Merge from main
2 Years Ago
Debugging backup
2 Years Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
2 Years Ago
Codegen
2 Years Ago
Merge fixing
2 Years Ago
Codegen after merge conflict
2 Years Ago
Merge from main
2 Years Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
2 Years Ago
Setup for all weapon rack types
2 Years Ago
Merge from metal_detector
2 Years Ago
Code review tweaks
2 Years Ago
Merge from main
2 Years Ago
Increase max deploy distance convar
2 Years Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
2 Years Ago
Realm-remove AI data from client
2 Years Ago
Handle scientists despawn