userAdam Wcancel

5,962 Commits over 2,253 Days - 0.11cph!

3 Years Ago
speed tweak
3 Years Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
3 Years Ago
merge from main
3 Years Ago
distance based update rate
3 Years Ago
set query filter when switching.
3 Years Ago
only switch navmeshes if the distance saved is worth it
3 Years Ago
experiment applying agent type changes across navmesh types
3 Years Ago
merge from pets2
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
3 Years Ago
wip
3 Years Ago
merge from main
3 Years Ago
manifest
3 Years Ago
Disable now unneeded "tame" menu-wheel option
3 Years Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
3 Years Ago
Retarget all harness LODs
3 Years Ago
Fix visual harness glitch caused by accidentally reloading it constantly
3 Years Ago
Auto tame when placing a harness in inventory
3 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
3 Years Ago
merge from main
3 Years Ago
Harness item def update. Use harness items not prefabs.
3 Years Ago
prefab cleanup
3 Years Ago
prefab rename
3 Years Ago
merge from main
3 Years Ago
Reworked dog breed handling/setup. Harness equipping and retargeting tests.
3 Years Ago
more mesh switching wip
3 Years Ago
merge from main
3 Years Ago
breed definitions
3 Years Ago
Initial work for supporting dog breeds and runtime mesh switching. Protobuf update.
3 Years Ago
harness retargetting test
3 Years Ago
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
3 Years Ago
UI fixes
3 Years Ago
cherry pick 74049
3 Years Ago
fixing
3 Years Ago
subtract merge from main
3 Years Ago
Disable harness requirement for taming during dev
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Fix NRE when pets die
3 Years Ago
merge from pets main
3 Years Ago
telelport for unreasonable path distance vs distance
3 Years Ago
Cache door navmesh obstacle and toggle it with door open status
3 Years Ago
monument navmesh gen tool test
3 Years Ago
merge from main
3 Years Ago
Updated untamed AI design.
3 Years Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.
3 Years Ago
merge from main
3 Years Ago
merge from brain_refactor2
3 Years Ago
client/server compile fixes