11,625 Commits over 3,622 Days - 0.13cph!
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boosts icon and text changes
Added an option to only allow valid items to be added to mixing table inventory (disabled)
RecipeDictionary tweaks and some profiler changes.
Refactor recipe caching out of MixingTable and into RecipeDictionary
Fix accidental double GetItem
mark water guns as hostile
merge from main, fix proto conflicts from underwear, rebuild proto.
Update water gun descriptions from placeholder.
merge from main.
manifest
Merge from merge fixes branch
Water guns no longer accidentally convert salt water to regular water
IItemContainerEntity DropItems conflict fix.
wip merge from main (broken)
IConsumableWaterVolume test.
Swap Fun_Water and Collision damage types getting switched around in merge from main, set waterguns to use Fun_Water again
Reduce water gun splash radius
NRE checks just to be safe
Invert watergun effect speed curves
subtract prefab changes (wrong branch)
setup final water gun effects on prefabs, re-link everything.
WaterInflatable build fix
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Pressure based start size curves and scaling for water guns.
Min/max pressure speed values and curve, wip size.
Refactored pump checks, added some additional ones.
Can now hold reload to continuously pump.