userAdam Wcancel

5,629 Commits over 2,223 Days - 0.11cph!

4 Years Ago
active pet linking/unlinking changes to allow active pets to be switched without needing to be destroyed.
4 Years Ago
Pet bar no longer assumes we're actively controlling a pet just because the pet exists.
4 Years Ago
Refactor code for getting/setting pet image so it can be used anywhere.
4 Years Ago
map marker
4 Years Ago
merge from main
4 Years Ago
Pet bar icon can now be set per pet, in its command list.
4 Years Ago
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4 Years Ago
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4 Years Ago
combat state design files, pet command list update.
4 Years Ago
Fix for pet not getting released correctly clientside
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
movement fixes & rate changes
4 Years Ago
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4 Years Ago
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4 Years Ago
collider fix
4 Years Ago
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4 Years Ago
Bunch of initial pet system refactoring work.
4 Years Ago
Added biome preference support to BaseNavigator. Applied it for polar bear.
4 Years Ago
Branching my wip radio comms shelves.
4 Years Ago
AI data tweaks around garages S2P.
4 Years Ago
Updated spawn point as a result of new garages. S2P.
4 Years Ago
A few AI data tweaks for the new portacabin building. S2P.
4 Years Ago
Cover updated to match new cover art placement.
4 Years Ago
s2p
4 Years Ago
Added an inspector header to NPCSpawner to tidy it up
4 Years Ago
Merge from arctic scientist suit. Setup item. Refactored NPCPlayer loadout equipping. NPCSpawner can now specify loadouts. Made arctic base scientists spawn with new arctic suit. Updated AI Prefab
4 Years Ago
updated AI data for garages and dome. s2p
4 Years Ago
wip toggling ai data with door locked status
4 Years Ago
Initial basic move/cover points for new dome art changes
4 Years Ago
enabled read/write on a couple of the new meshes, for navmesh support.
4 Years Ago
Arctic base scientists now spawn with a 50% chance to be able to use healing items. AI prefab update. S2P.
4 Years Ago
merge from main
4 Years Ago
Scientist loadout for healing item
4 Years Ago
merge from main
4 Years Ago
merge from ai_healing (not used by any AI yet)
4 Years Ago
Added ai.killscientists server command
4 Years Ago
Added and assigned separate AI design files for bear/polarbear. Reduced regular bear aggro range.
4 Years Ago
S2P arctic base to apply AI prefab update changes.
4 Years Ago
Improvements to smooth out AI state transition movements, especially when leaving cover. AI prefab update.
4 Years Ago
NPCSpawner can now modify brain sense stats. Bumped sense, attack and listen ranges of arctic base scientists. AI prefab update.
4 Years Ago
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
4 Years Ago
Setup AI respawning
4 Years Ago
Setup AI sleep/wake triggers. S2P arctic_research_base_a
4 Years Ago
more AI data tweaks/setup
4 Years Ago
Cover updates after some initial testing
4 Years Ago
AI prefab update
4 Years Ago
More cover data
4 Years Ago
More AI spawns and patrol data/setup. Fixed a bug in AIMovePointPath for paths with repeated nodes. AI patrol improvements.