userAdam Wcancel

12,349 Commits over 3,712 Days - 0.14cph!

4 Years Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
4 Years Ago
Bunch of AI data fixes
4 Years Ago
AI path data fix
4 Years Ago
merge from submarine ai
4 Years Ago
2nd pass AI data
4 Years Ago
merge from submarine
4 Years Ago
Shark prefab/id fix after moving it
4 Years Ago
merge from submarine/ai/
4 Years Ago
merge from ai main
4 Years Ago
merge from underwater
4 Years Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
4 Years Ago
Apply spawning shelved changeset
4 Years Ago
merge from submarine
4 Years Ago
merge from submarine
4 Years Ago
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4 Years Ago
Initial custom nav support
4 Years Ago
merge from submarine ai (no spawns)
4 Years Ago
client compile fix
4 Years Ago
DungeonNavMesh now works with multiple instances
4 Years Ago
merge from aiz_creation
4 Years Ago
merge from submarine
4 Years Ago
wip auto creating wake triggers
4 Years Ago
AIZ creation/merging fixes, add some padding to AIZ.
4 Years Ago
merge from submarine
4 Years Ago
Re-order setup
4 Years Ago
Refactor
4 Years Ago
Correctly include the root piece when merging
4 Years Ago
wip creating individual encapsulating AIZs for each water base by merging the child AIZs of each one.
4 Years Ago
merge from submarine
4 Years Ago
merge from submarine ai (nothing spawning, just to get the data prefab updates in)
4 Years Ago
merge from submarine
4 Years Ago
merge from ai main
4 Years Ago
Fix for AIZs with a single move point
4 Years Ago
merge from submarine
4 Years Ago
ai data for moonpool pieces
4 Years Ago
merge from submarine
4 Years Ago
ai data for tube pieces
4 Years Ago
ai data for LShaped pieces
4 Years Ago
merge from ai main
4 Years Ago
merge from submarine
4 Years Ago
Missed file
4 Years Ago
Added AIInformationZone.Mege
4 Years Ago
AIInformationZone bounds encapsulation tests
4 Years Ago
AI data for remaining modules.
4 Years Ago
Added AI data to first half of module segments
4 Years Ago
merge from submarine main
4 Years Ago
Enabled BaseMoveTowardsState access for humans.