11,242 Commits over 3,500 Days - 0.13cph!
checking in working gene links before I clean up the code
more progress on current/previous gene link UI
bunch of save files used for testing
Fixed an issue with crossbreeding.
wip gene UI rework to allow showing previous genes
wip storing previous genes
wip balancing.
added a comment linking to a new farming balance/stats spreadsheet.
Show seed/produce gene string on icon hover.
Set corn, potatoes and pumpkins and compostable
standardise seed/seedling collider sizes so that hover/interactions are consistent.
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
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Add genetics display to consumables information panel. Show if data available.
Better handling of seed creation
Fixed yield display/pick discrepancy.
Show both actual current pick amount and current yield value on plant UI.
Show an item icon when a seed has "known" genes
Merge refactor and optimisation branch to main farming2 branch
Fixed the stuff I broke yesterday
More cleanup/removal of old stuff.
further refactor/simplify/optimise
wip simplifying/optim genes serialisation
Icon update before switching branch
Deleted a bunch of now unused properties from PlantProperties (previously still used by the old PlantEntity stuff). Renamed/reformatted/relinked some properties.
deleted old PlantEntity scripts. Codegen.
UI pivot position tweak.
Crossbreeding changes.
potato, potato seed, fertilizer icons
dung updates/tweaks.
reduced the water requirement gene multiplier.
Bunch of general refactor/cleanup/fixes/tweaks.
Added a new Ripe stage after Fruiting.
A stage can now be flagged with IgnoreConditions, which will allow it to advance to the next stage at full speed, regardless of condition qualities.
Fix for unknown genetics.