userAdam Wcancel

12,349 Commits over 3,712 Days - 0.14cph!

4 Years Ago
merge from main
4 Years Ago
Uncommitted waterplant ai wip
4 Years Ago
Set read/write access on meshes needed for navmesh generation. Navmesh gen tests.
4 Years Ago
wip water treatment plant ai
4 Years Ago
merge from main
4 Years Ago
Removed old heavyscientist and humannpc prefabs.
4 Years Ago
Removed old unused HumanBrain and related states. Remove old unused HumanNPC.
4 Years Ago
merge from ai main
4 Years Ago
merge from main
4 Years Ago
merge from navtweaks
4 Years Ago
Fallback to SetDestinaion if CalculatePath fails
4 Years Ago
nav tweak tests
4 Years Ago
merge from main
4 Years Ago
merge from ai main
4 Years Ago
airfield scene/prefab update
4 Years Ago
Boar tweak
4 Years Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
4 Years Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
4 Years Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.
4 Years Ago
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
4 Years Ago
merge from save214_test
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
4 Years Ago
train yard sleep/wake
4 Years Ago
merge from trainyard
4 Years Ago
puzzle reset spawners
4 Years Ago
final patrol route
4 Years Ago
patrol routes, spawners
4 Years Ago
Trainyard AI prefab update
4 Years Ago
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward. Switched trainyard spawners to use them.
4 Years Ago
First pass animal attack dmg/rate tweaks
4 Years Ago
merge from ai main
4 Years Ago
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
4 Years Ago
Reapplied Cargoship VAIZ setting.
4 Years Ago
movepoint updates to prefab
4 Years Ago
merge from ai main
4 Years Ago
APC doesn't target AI
4 Years Ago
merge from main
4 Years Ago
Reduced "fast" speed of Stag
4 Years Ago
fix for GetBestMovePointNear fallback nearest dist calc
4 Years Ago
updated ai prefab
4 Years Ago
added basic tower patrol path
4 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
4 Years Ago
merge from main
4 Years Ago
merge from airfield
4 Years Ago
Setup spawners so they work with puzzle reset
4 Years Ago
Airfield test scene
4 Years Ago
merge from vaiz
4 Years Ago