userAdam Wcancel

6,665 Commits over 2,404 Days - 0.12cph!

3 Years Ago
Use placement shader
3 Years Ago
Replace all materials not just first
3 Years Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
3 Years Ago
save file, debug
3 Years Ago
wip and some debug
3 Years Ago
show correct skin on placement ghost model
3 Years Ago
merge from weapon racks main
3 Years Ago
merge from mfm
3 Years Ago
Setup glock again after merge conflict
3 Years Ago
the rest
3 Years Ago
merge from main wip, keeps crashing Plastic if I do it all at once
3 Years Ago
3 Years Ago
3 Years Ago
Render adjustment
3 Years Ago
merge from navmesh_spam_fix
3 Years Ago
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
3 Years Ago
Added an anim curve to remap turn pose average
3 Years Ago
Add turn pose lerp speed and maxaverge functionality
3 Years Ago
merge from bear main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
position tweaks, scene.
3 Years Ago
weaponrack_wide light points setup. test save update.
3 Years Ago
Very bad and very placeholder lighting setup, to test functionality
3 Years Ago
wip lights functionality
3 Years Ago
merge from main
3 Years Ago
weaponrack_tall deploy/socket tweaks
3 Years Ago
Updated deploy/sockets for weaponrack_wide
3 Years Ago
Updated placement guide mesh for weaponrack_wide
3 Years Ago
turn tests
3 Years Ago
merge from main
3 Years Ago
Setup placement guide meshses
3 Years Ago
Fixed materials
3 Years Ago
merge from main
3 Years Ago
merge from weapon_switching
3 Years Ago
Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled. Updated prefabs to enable it with a 40% chance for now.
3 Years Ago
Reduce spas12 AI effective range
3 Years Ago
50% chance to switch weapon based on target range, when in cover.
3 Years Ago
merge from ai_tweaks
3 Years Ago
Add a LOS and distance check to turn and run for cover
3 Years Ago
merge from ai_tweaks
3 Years Ago
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
3 Years Ago
merge from ai_tweaks
3 Years Ago
merge from main
3 Years Ago
Arena design flank test, can flank from cover as an option.
3 Years Ago
compile fix
3 Years Ago
merge from main
3 Years Ago
flank test design
3 Years Ago
Added DDrawAnimalMovement editor convar, draws animal movement info for debugging/testing, currently: magenta line: current ServerRotation (set to navagent desiredVelocity.normalized) cyan line: clientside movement delta, used to slerp clientside rotation to yellow line: current clientside rotation