userAdam Wcancel

11,625 Commits over 3,622 Days - 0.13cph!

5 Years Ago
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
5 Years Ago
Assign correct inner-stream effect so visual range falloff works again
5 Years Ago
Bug fixes, debug improvements
5 Years Ago
effect play fix
5 Years Ago
support non looping effects for water guns. waterpistol vm effect setup
5 Years Ago
prefab updates
5 Years Ago
Disable auto pump, drop out of firing anim when out of pressure.
5 Years Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
5 Years Ago
Dry fire when out of pressure or water
5 Years Ago
water gun fixes, pump functionality changes, refill rate tweak.
5 Years Ago
merge pumping
5 Years Ago
Alternative pump style test
5 Years Ago
Reduced splash radius
5 Years Ago
Icons
5 Years Ago
Cache some stuff and some cleanup.
5 Years Ago
Cleanup
5 Years Ago
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
5 Years Ago
prefab fix
5 Years Ago
Splash radius
5 Years Ago
Apply wetness before damage, instead of after.
5 Years Ago
Add event to watergun refill anim so that refilling starts when the gun is lowered. Removed some debug spam.
5 Years Ago
fix pistol/gun warning spam
5 Years Ago
hooked up water gun entity effect
5 Years Ago
Hooked up water gun pump anim
5 Years Ago
water gun effect distance tweak. hooked up water effect on water pistol to show correct volume of water remaining.
5 Years Ago
fixes for water pistol
5 Years Ago
some cleanup, add effect to water pistol
5 Years Ago
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5 Years Ago
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
5 Years Ago
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5 Years Ago
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