userAdam Wcancel

6,723 Commits over 2,496 Days - 0.11cph!

4 Years Ago
set some weapon configs updated test save
4 Years Ago
prefab cleanup
4 Years Ago
Don't show placement model when there's not enough space for weapon, or there's a weapon in the space already.
4 Years Ago
Placement model functioanlity improvements and fixes.
4 Years Ago
merge from main
4 Years Ago
placement model is static, offset floortoint.
4 Years Ago
placement model test
4 Years Ago
Increased coverpoint usage range
4 Years Ago
merge from melee
4 Years Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
4 Years Ago
Melee AI design updates. Set AI dmg scale for hatchet.
4 Years Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
4 Years Ago
Equip hatchet. Increase melee gingerbread move speed.
4 Years Ago
use CombatStationary instead of Combat
4 Years Ago
Update xmas dwelling spawners to use both gingerbreads
4 Years Ago
Melee AI design
4 Years Ago
Added placeholder gingerbread melee AI config/design
4 Years Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
4 Years Ago
Take All works again with new grid setup
4 Years Ago
saves
4 Years Ago
codegen after merge proto conflict fix
4 Years Ago
merge from main
4 Years Ago
Correctly remove weapon models again
4 Years Ago
grid cell contents wip
4 Years Ago
Roam design failsafe
4 Years Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
4 Years Ago
compille fix
4 Years Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
4 Years Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
4 Years Ago
Fixed gingerbreads damaging each other
4 Years Ago
trying to debug some weird shit
4 Years Ago
fix some changes that got lost somehow
4 Years Ago
data tweaks
4 Years Ago
more AI data
4 Years Ago
first pass AI data
4 Years Ago
merge from ai (still wip)
4 Years Ago
fix AI cover directions in dwellings
4 Years Ago
mp5 not chainsaw
4 Years Ago
Fix gingerbread agent type and walkable mask
4 Years Ago
wip AI conversion for gingerbreads code gen
4 Years Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
4 Years Ago
more cleanup/refactor/wip
4 Years Ago
some fixes, more wip, codegen
4 Years Ago
some cleanup / deletion
4 Years Ago
more grid wip
4 Years Ago
more wip
4 Years Ago
more wip changes
4 Years Ago
messy wip
4 Years Ago
grid tests
4 Years Ago
updated test save