userAdam Wcancel

6,441 Commits over 2,345 Days - 0.11cph!

4 Years Ago
Added and assigned separate AI design files for bear/polarbear. Reduced regular bear aggro range.
4 Years Ago
S2P arctic base to apply AI prefab update changes.
4 Years Ago
Improvements to smooth out AI state transition movements, especially when leaving cover. AI prefab update.
4 Years Ago
NPCSpawner can now modify brain sense stats. Bumped sense, attack and listen ranges of arctic base scientists. AI prefab update.
4 Years Ago
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
4 Years Ago
Setup AI respawning
4 Years Ago
Setup AI sleep/wake triggers. S2P arctic_research_base_a
4 Years Ago
more AI data tweaks/setup
4 Years Ago
Cover updates after some initial testing
4 Years Ago
AI prefab update
4 Years Ago
More cover data
4 Years Ago
More AI spawns and patrol data/setup. Fixed a bug in AIMovePointPath for paths with repeated nodes. AI patrol improvements.
4 Years Ago
More AI setup
4 Years Ago
more patrol setup
4 Years Ago
wip patrol setup
4 Years Ago
More AI data
4 Years Ago
Another AI data pass.
4 Years Ago
enabled read access on a bunch of meshes needed for navmesh gen
4 Years Ago
ArcticBaseAI prefab updated for recent module_a art changes.
4 Years Ago
Updated ArcticBaseAI nested prefab with first pass of cover point data.
4 Years Ago
First pass of AI movement data
4 Years Ago
AI prefab wip movement points
4 Years Ago
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
4 Years Ago
merge from main
4 Years Ago
Workaround for medical items visually disappearing when being used by AI.
4 Years Ago
merge from anim_test. tweaks.
4 Years Ago
timing tweaks, AI now correctly play use anims for medical items.
4 Years Ago
anim test
4 Years Ago
fixes
4 Years Ago
more wip. exposed some parameters to inspector. refactor.
4 Years Ago
ai combat state timing tweaks
4 Years Ago
healing wip
4 Years Ago
Deleted a bunch of AI test scenes
4 Years Ago
merge from excavator AI
4 Years Ago
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4 Years Ago
merge from missing script hunting
4 Years Ago
more
4 Years Ago
missing script hunting
4 Years Ago
merge from human_ai_combat
4 Years Ago
fire in longer bursts when close range
4 Years Ago
merge from main
4 Years Ago
merge from human_ai_combat
4 Years Ago
merge from ai_misc
4 Years Ago
animals can no longer attack players in modular vehicles
4 Years Ago
fixed bug with animals continuing to attack player corpses
4 Years Ago
added convars to AIBrainSenses for the new los/update interval timings.
4 Years Ago
merge from main
4 Years Ago
merge from ai_purge2
4 Years Ago
merge from main
4 Years Ago
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