userAdam Wcancel

6,441 Commits over 2,345 Days - 0.11cph!

4 Years Ago
last few prefabs, manifest.
4 Years Ago
merge from main
4 Years Ago
manifest
4 Years Ago
more
4 Years Ago
more
4 Years Ago
more
4 Years Ago
NPC rename/reorganizing in stages because plastic got confused last time.
4 Years Ago
delete unused murderer and bear_full prefabs
4 Years Ago
removed deleted scripts from a couple of prefabs
4 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
4 Years Ago
Renamed HeavyScientisAd to HeavyScientist
4 Years Ago
Delete old HeavyScientist prefab
4 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
4 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
4 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
4 Years Ago
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4 Years Ago
merge from dmb
4 Years Ago
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4 Years Ago
desert AI data pass
4 Years Ago
setup AI respawn triggers on all dwelling prefabs
4 Years Ago
set more meshes needed for navmesh gen to read/write
4 Years Ago
increased AI spawn chance switched all dwelling prefabs to reference scientist npc
4 Years Ago
basic AI setup for military base a,b,c,d. set mesh read/write on meshse needed for navmesh gen
4 Years Ago
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4 Years Ago
merge from halloween
4 Years Ago
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4 Years Ago
merge from halloween
4 Years Ago
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4 Years Ago
merge from halloween
4 Years Ago
Specified icons for Frankenstein table hold use menu.
4 Years Ago
merge from halloween