userAdam Wcancel

6,463 Commits over 2,345 Days - 0.11cph!

5 Years Ago
merge from main
5 Years Ago
Removed old heavyscientist and humannpc prefabs.
5 Years Ago
Removed old unused HumanBrain and related states. Remove old unused HumanNPC.
5 Years Ago
merge from ai main
5 Years Ago
merge from main
5 Years Ago
merge from navtweaks
5 Years Ago
Fallback to SetDestinaion if CalculatePath fails
5 Years Ago
nav tweak tests
5 Years Ago
merge from main
5 Years Ago
merge from ai main
5 Years Ago
airfield scene/prefab update
5 Years Ago
Boar tweak
5 Years Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
5 Years Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
5 Years Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.
5 Years Ago
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
5 Years Ago
merge from save214_test
5 Years Ago
5 Years Ago
merge from main
5 Years Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
5 Years Ago
train yard sleep/wake
5 Years Ago
merge from trainyard
5 Years Ago
puzzle reset spawners
5 Years Ago
final patrol route
5 Years Ago
patrol routes, spawners
5 Years Ago
Trainyard AI prefab update
5 Years Ago
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward. Switched trainyard spawners to use them.
5 Years Ago
First pass animal attack dmg/rate tweaks
5 Years Ago
merge from ai main
5 Years Ago
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
5 Years Ago
Reapplied Cargoship VAIZ setting.
5 Years Ago
movepoint updates to prefab
5 Years Ago
merge from ai main
5 Years Ago
APC doesn't target AI
5 Years Ago
merge from main
5 Years Ago
Reduced "fast" speed of Stag
5 Years Ago
fix for GetBestMovePointNear fallback nearest dist calc
5 Years Ago
updated ai prefab
5 Years Ago
added basic tower patrol path
5 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
5 Years Ago
merge from main
5 Years Ago
merge from airfield
5 Years Ago
Setup spawners so they work with puzzle reset
5 Years Ago
Airfield test scene
5 Years Ago
merge from vaiz
5 Years Ago
5 Years Ago
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
5 Years Ago
first pass AI setup (as prefab).
5 Years Ago
merge from humantweaks
5 Years Ago
Chase and combat state improvements.