userAdam Wcancel
branchrust_reboot/main/ai_test_changes/events/em_testcancel

414 Commits over 365 Days - 0.05cph!

3 Years Ago
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
3 Years Ago
BaseNavigator.SetDestination respects nav_disable
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
3 Years Ago
More accurate vision distance. Reduced boar and stag vision ranges.
3 Years Ago
Increase tunnel dweller vision range
3 Years Ago
swimming changes
3 Years Ago
change swimming default to true
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
swimming tweaks
3 Years Ago
BaseNavigator returns false (and states return an error) if the target position is not within attack range
3 Years Ago
merge from swim2
3 Years Ago
merge from main
3 Years Ago
merge from besttarget
3 Years Ago
Animal attack calc/range tweaks
3 Years Ago
Merge from safezoneaggro fix
3 Years Ago
merge from corpseattackbug
3 Years Ago
design permission fix
4 Years Ago
Assigned missing hit areas
4 Years Ago
Handle null bones and display warning
4 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
4 Years Ago
Aim fix
4 Years Ago
manifest
4 Years Ago
Fixed military tunnel respawn times
4 Years Ago
Added wakesleepingai console command.
4 Years Ago
Fixed cargoship AI respawning when it shouldn't.
4 Years Ago
Increased bandit guard sense/forget ranges
4 Years Ago
Added forward direction debug line to cover point gizmo rendering.
4 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
4 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
4 Years Ago
merge from HDRPB merge
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Applied some debug log changes/spam removal shelved changes.
4 Years Ago
Applied animal AI design shelved changes and state scroll speed.
4 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
4 Years Ago
subtract 61638 so manifest will build
4 Years Ago
Animal attack/chase state improvements
4 Years Ago
merge from main
4 Years Ago
Fix ch47
4 Years Ago
Potential fix for server NRE spam
4 Years Ago
animal flee state + design improvements
4 Years Ago
merge from facingnavmodes
4 Years Ago
Added a Fade toggle button to AI designer
4 Years Ago
TakeCover movement fix
4 Years Ago
animal AI design update
4 Years Ago
merge from main