userAdam Woolridgecancel
branchrust_reboot/main/ai_test_changes/events/em_testcancel

414 Commits over 365 Days - 0.05cph!

3 Years Ago
merge from sleep tunnels
3 Years Ago
merge from main
3 Years Ago
Execute/delta fix on attack event
3 Years Ago
copy AI design files in the build process.
3 Years Ago
merge from animalthink
3 Years Ago
brain counts
3 Years Ago
Error log if AI design not found
3 Years Ago
More profiling & profiling fixes
3 Years Ago
Profiling and compile fixes
3 Years Ago
merge from group
3 Years Ago
More flee tweaks
3 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
3 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
3 Years Ago
null fix
3 Years Ago
setup AIZ sleeping on most AI monuments
3 Years Ago
missed some debug logs
3 Years Ago
merge from sleepwakemerge
3 Years Ago
merge from main
3 Years Ago
merge from braingrid
3 Years Ago
merge from main
3 Years Ago
missed file
3 Years Ago
think/navthink convars
3 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
3 Years Ago
merge from main
3 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
3 Years Ago
excavator setup, hdrpb test scene.
3 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
3 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
3 Years Ago
merge from main
3 Years Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
3 Years Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
3 Years Ago
Increased junkpile_g AIZ bounds to 15 to match a.
3 Years Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
3 Years Ago
Added UseCalculatedCoverDistances toggle to AIInformationZone. Updated backport junkpile prefabs to use new AI. AI test scene folder rework, started porting test scenes to new hdrpb craggy.
3 Years Ago
merge from main
3 Years Ago
manifest
3 Years Ago
merge from main
3 Years Ago
Compile fixes
3 Years Ago
merge from animals
3 Years Ago
merge from main
3 Years Ago
Remove debug
3 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
3 Years Ago
merge from main
3 Years Ago
Senses now track last threat timestamp.
3 Years Ago
added ai.allowdesigning convar
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
BaseNavigator now correctly sets turn & max speed at init
3 Years Ago
merge from main
3 Years Ago
merge from cargoship work