userAdam Woolridgecancel
branchrust_reboot/main/ai_test_changes/events/em_testcancel

414 Commits over 365 Days - 0.05cph!

3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
ChaseState look distance tweak
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
3 Years Ago
some initial design changes to stay in combat state longer
3 Years Ago
replaced a bunch of identical AI designs with the new standard version.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from underwater
3 Years Ago
Initial custom nav support
3 Years Ago
Fix for AIZs with a single move point
3 Years Ago
Enabled BaseMoveTowardsState access for humans.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from navtweaks
3 Years Ago
merge from main
3 Years Ago
airfield scene/prefab update
3 Years Ago
Boar tweak
3 Years Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
3 Years Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
3 Years Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.
3 Years Ago
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
3 Years Ago
merge from save214_test
3 Years Ago
merge from main
3 Years Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
3 Years Ago
train yard sleep/wake
3 Years Ago
merge from trainyard
3 Years Ago
First pass animal attack dmg/rate tweaks
3 Years Ago
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
3 Years Ago
Reapplied Cargoship VAIZ setting.
3 Years Ago
APC doesn't target AI
3 Years Ago
merge from main
3 Years Ago
Reduced "fast" speed of Stag
3 Years Ago
fix for GetBestMovePointNear fallback nearest dist calc
3 Years Ago
merge from main
3 Years Ago
merge from airfield
3 Years Ago
merge from humantweaks
3 Years Ago
Default usecalculatepath to true
3 Years Ago
merge from animaltweaks. Distance changes.
3 Years Ago
merge from main
3 Years Ago
client compile fix for new Reloading ai event.
3 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
3 Years Ago
added Reloading AI event.
3 Years Ago
Chase state faces target if LOS
3 Years Ago
TakeCover state runs face target logic even if in error state.
3 Years Ago
merge from main
3 Years Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.