userAdam Wcancel
branchrust_reboot/main/naval_update/boat_buildingcancel

413 Commits over 183 Days - 0.09cph!

55 Days Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
55 Days Ago
Merge from naval_update
55 Days Ago
Compile fixes
55 Days Ago
Merge from parent
56 Days Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
56 Days Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
56 Days Ago
Manifest after merge
56 Days Ago
Merge from naval_update
57 Days Ago
Fixes to get things working again
57 Days Ago
Merge from parent
3 Months Ago
Manifest
3 Months Ago
UI fix after merge
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
priv prefab tweak
3 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
3 Months Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
3 Months Ago
PlayerBoat prefab cleanup
3 Months Ago
Merge from parent
3 Months Ago
Merge from parenting_trigger_tests
3 Months Ago
Merge from parent
3 Months Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
3 Months Ago
Update test save
3 Months Ago
Add convar to toggle boat building block damage forwarding behaviour.
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
Merge from improvised_planks and very basic initial setup
4 Months Ago
Fix BBS bone name conflict with ladders
4 Months Ago
Cannons can now be placed after boat construction
4 Months Ago
Merge from bounds
4 Months Ago
Merge from parent
4 Months Ago
Make sails visually point "forward" regardless of placement
4 Months Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
4 Months Ago
Small refactor of dimensions debug draw and order of init calls.
4 Months Ago
Fix for empty boat building stations not being able to enter edit mode.
4 Months Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
4 Months Ago
Merge from parent
4 Months Ago
Made sails easier to interact with.
4 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
4 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
4 Months Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
4 Months Ago
Resolve merge UI conflict
4 Months Ago
Merge from parent (with UI conflict)
4 Months Ago
UI prefab update before fixing merge conflicts
4 Months Ago
Merge from parent
4 Months Ago
Updated test save with a couple of larger built boats, including cannons.
4 Months Ago
Very placeholder initial cannon firing
4 Months Ago
Compile fix
4 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
4 Months Ago
Added support for delaying drifting to BaseBoat.