4,348 Commits over 1,919 Days - 0.09cph!
manual merge from ai main
Added brain senses option to ignore crouching, out-of-FOV entities
Animal roam speed reduced.
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
setup AIZ sleeping on most AI monuments
merge from sleepwakemerge
Add ai.sleepwakestates console command.
Removed some debug log.
Auto sleep AIZ on startup
Added ai.sleepwake toggle convar. Codegen.
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
Added pause/resume support for A* navigation
manual merge from my sleep/wake stuff
compound ai hdrpb setup.
added hdrpb compound test scene.
only sense friendlies if groupable. cache senses.
added ai.groups convar toggle. codegen.
Groups can now handle members leaving and reform if leader gets removed.
Increased Bandit_Guard sense range.
Redesigned bandit guard AI to be stationary.
Bandit town setup.
Added hdprb test scene for bandit town.
added a random chance for FaceNewDirection to animal idle state
excavator setup, hdrpb test scene.
oilrigs setup, s2p.
added hdrpb oilrig test scene.
Mil tunnels setup, s2p.
Added hdrpb mil tunnels test scene.
Apply a circular target position offset when roaming and grouped.
Fix for joining a group of a member, not a leader.
Animal idle state now sets random facing direction.
Set stag and wolf max group sizes.
converted cargoship hdrpb prefab.
added hdrpb test scene CraggyIsland_AI_Cargoship
Added hdrpb CraggyIsland_AI_Excavator test scene.
Adde a separate prefab/ai design for excavator scientists.
Increased junkpile_g AIZ bounds to 15 to match a.
Fixed bounds on junkpile scientist, which was causing LOS check issues.
Added CraggyIsland_AI_Junk test scene.
Added UseCalculatedCoverDistances toggle to AIInformationZone.
Updated backport junkpile prefabs to use new AI.
AI test scene folder rework, started porting test scenes to new hdrpb craggy.
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.