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4,348 Commits over 1,919 Days - 0.09cph!

4 Years Ago
4 Years Ago
manual merge from ai main
4 Years Ago
More flee tweaks
4 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
4 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
4 Years Ago
null fix
4 Years Ago
setup AIZ sleeping on most AI monuments
4 Years Ago
missed some debug logs
4 Years Ago
merge from sleepwakemerge
4 Years Ago
Add ai.sleepwakestates console command. Removed some debug log.
4 Years Ago
client compile fix
4 Years Ago
merge from ai main
4 Years Ago
merge from main
4 Years Ago
Auto sleep AIZ on startup
4 Years Ago
Added ai.sleepwake toggle convar. Codegen.
4 Years Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
4 Years Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
4 Years Ago
Added pause/resume support for A* navigation
4 Years Ago
manual merge from my sleep/wake stuff
4 Years Ago
merge from braingrid
4 Years Ago
merge from main
4 Years Ago
server build fix
4 Years Ago
4 Years Ago
missed file
4 Years Ago
think/navthink convars
4 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
4 Years Ago
merge from main
4 Years Ago
only sense friendlies if groupable. cache senses.
4 Years Ago
added ai.groups convar toggle. codegen.
4 Years Ago
remove logging, cleanup.
4 Years Ago
Groups can now handle members leaving and reform if leader gets removed.
4 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
4 Years Ago
added a random chance for FaceNewDirection to animal idle state
4 Years Ago
excavator setup, hdrpb test scene.
4 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
4 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
4 Years Ago
merge from main
4 Years Ago
Apply a circular target position offset when roaming and grouped. Fix for joining a group of a member, not a leader. Animal idle state now sets random facing direction. Set stag and wolf max group sizes.
4 Years Ago
merge from ai main
4 Years Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
4 Years Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
4 Years Ago
Increased junkpile_g AIZ bounds to 15 to match a.
4 Years Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
4 Years Ago
Added UseCalculatedCoverDistances toggle to AIInformationZone. Updated backport junkpile prefabs to use new AI. AI test scene folder rework, started porting test scenes to new hdrpb craggy.
4 Years Ago
merge from main
4 Years Ago
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
4 Years Ago
merge from ai main
4 Years Ago
manifest
4 Years Ago
merge from main
4 Years Ago
initial wip