6,003 Commits over 2,253 Days - 0.11cph!
    
    
    
        
        
            
            
            
                
                Static weapon ghost instance
                
                
                
                
             
         
        
            
            
            
                
                Remove some now unused editor script code
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove some debug logging.
                
                
                
                
             
         
        
        
            
            
            
                
                Some refactor and cleanup
                
                
                
                
             
         
        
        
        
            
            
            
                
                UI/menu changes for take only mode.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't create pegs in take-only mode.
Items can now be flagged as not removable.
Don't show UI options for invalid actions in take-only mode.
Better (temp) spawn randomization.
Cleanup and spawned loot items that don't fit.
Some fixes/refactor, general wip.
                
                
                
                
             
         
        
            
            
            
                
                Couple of non-weapon test item setups.
Increased random rotation.
                
                
                
                
             
         
        
            
            
            
                
                Apply some slight random rotation when spawning items in take only mode.
Don't show placement ghosts in take only mode.
                
                
                
                
             
         
        
            
            
            
                
                Basics of "take only" mode.
                
                
                
                
             
         
        
        
            
            
            
                
                merge from mfm_errors, seems ok
                
                
                
                
             
         
        
            
            
            
                
                merge from main with a ton of plastic errors?
                
                
                
                
             
         
        
        
            
            
            
                
                wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
                
                
                
                
             
         
        
            
            
            
                
                Cleanup.
Compile fixes.
Added RPC safety checks.
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                restored test scene, updated test save
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from placement effect
                
                
                
                
             
         
        
            
            
            
                
                Add missing light setup on tall weaponrack
                
                
                
                
             
         
        
            
            
            
                
                Fix weapon rack light collider interfering with placement
                
                
                
                
             
         
        
            
            
            
                
                Only load shader material once
                
                
                
                
             
         
        
        
            
            
            
                
                Replace all materials not just first
                
                
                
                
             
         
        
            
            
            
                
                Fix some issues with skins when using placement models.
Skin an item once not a bunch of times.
                
                
                
                
             
         
        
        
        
            
            
            
                
                show correct skin on placement ghost model
                
                
                
                
             
         
        
            
            
            
                
                merge from weapon racks main
                
                
                
                
             
         
        
        
            
            
            
                
                Setup glock again after merge conflict
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main wip,  keeps crashing Plastic if I do it all at once