userAdam Wcancel
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6,481 Commits over 2,376 Days - 0.11cph!

3 Years Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
3 Years Ago
merge from weapon_racks/missing_items
3 Years Ago
Fishing rod
3 Years Ago
Jackhammer
3 Years Ago
Molotov
3 Years Ago
Prototype Hatchet Prototype Pickaxe
3 Years Ago
Concrete pickaxe
3 Years Ago
Concrete hatchet setup
3 Years Ago
Fix for rotation indicator display
3 Years Ago
merge from /col
3 Years Ago
Collision tweaks
3 Years Ago
Fix out of range NRE
3 Years Ago
Always add an initial pass when creating tool instance.
3 Years Ago
Pause water system too. Added button to open screenshots folder in explorer.
3 Years Ago
Test chaining screenshot capture. Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
3 Years Ago
Remove some unused temp outline code
3 Years Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
3 Years Ago
Setup Abyss items to work with weaponr acks.
3 Years Ago
Set correct textures for LargeWideWeaponRack.mat
3 Years Ago
Client build fix
3 Years Ago
merge from main
3 Years Ago
merge from cleanup
3 Years Ago
Editor screenshot tool wip/tests
3 Years Ago
Added "teleporteveryone2me" command
3 Years Ago
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
3 Years Ago
Eliminated a couple more functions
3 Years Ago
LookAtWeaponRack UI cleanup
3 Years Ago
Simplified and cleaned up some placement effect stuff
3 Years Ago
more wip
3 Years Ago
Static weapon ghost instance
3 Years Ago
Remove some now unused editor script code
3 Years Ago
Improved GetWeaponAtXY
3 Years Ago
merge from cleanup
3 Years Ago
Remove some debug logging.
3 Years Ago
merge from weapon_racks
3 Years Ago
Some refactor and cleanup
3 Years Ago
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3 Years Ago
menu/codegen changes
3 Years Ago
UI/menu changes for take only mode.
3 Years Ago
Never stack items
3 Years Ago
Out of bounds NRE fix
3 Years Ago
Missing shelved change.
3 Years Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
3 Years Ago
Couple of non-weapon test item setups. Increased random rotation.
3 Years Ago
Apply some slight random rotation when spawning items in take only mode. Don't show placement ghosts in take only mode.
3 Years Ago
Basics of "take only" mode.
3 Years Ago
merge from weapon_racks
3 Years Ago
merge from mfm_errors, seems ok
3 Years Ago
merge from main with a ton of plastic errors?
3 Years Ago
more