userAdam Wcancel

11,455 Commits over 3,561 Days - 0.13cph!

7 Years Ago
unit info panel now shows armour values instead of block %
7 Years Ago
Attack unit UI bar now iuncludes damage reduction calc for hit dmg and dmg range
7 Years Ago
crowd forced to jump 1 million times forced full attendance crowd
7 Years Ago
disabled ui canvas
7 Years Ago
7 Years Ago
"Armour" test: removed block, now 100% hit chance, but attacks have the following dmg reduction: Front = 2, sides = 1, back = 0.
7 Years Ago
Grabber pull no longer does dmg to friendly units again
7 Years Ago
Control points now have 30 pts each instead of 50
7 Years Ago
fix for server log not showing. added player.stats to show players online, games in progress and total games played
7 Years Ago
version++
7 Years Ago
Fixed enemy unit button fuckups when dead
7 Years Ago
Fix for mode specific value UI not reseting after a match
7 Years Ago
Fixed player profile button not being set to interactable on connection
7 Years Ago
Repurposed tip text on menu for button hover tooltips. Tool tip texts
7 Years Ago
added highlighter to squad menu button
7 Years Ago
what's new change
7 Years Ago
Fix for squad bar buttons scaling after death on null selection
7 Years Ago
Removed click state from enemy unit bar buttons
7 Years Ago
Disabled wip trajectory display. Unit key text.
7 Years Ago
Whats New data file entry. Settings fix.
7 Years Ago
version++
7 Years Ago
Unlocked all resolutions, updated jenkins file for 5.6.2f1
7 Years Ago
Clamp resolution setting value between 0 and currently available resolution count
7 Years Ago
Fixed bug with options resolutions being reversed correctly in UI but not for the game
7 Years Ago
commit to update
7 Years Ago
wip unit bar stuff
7 Years Ago
placeholder capture sound
7 Years Ago
Capture point remaining points display and correct value shown at match start
7 Years Ago
Capture point team updates Capture point view now caches materials at awake
7 Years Ago
health bar dmg wip fixed NRE with the wip trajectory stuff to stop it spamming
7 Years Ago
scene fix
7 Years Ago
unit mini frame prefab links
7 Years Ago
Grabber range back to 6
7 Years Ago
super buggy wip trajectory display
7 Years Ago
trajectory display tests
7 Years Ago
Unit bar button transition effects now manually controlled
7 Years Ago
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it. Unitbar selection stuff works mostly.
7 Years Ago
Unit selection stuff
7 Years Ago
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
7 Years Ago
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
7 Years Ago
Units only register for entity updates if they're GameActivated Fix for recent squad editor errors
7 Years Ago
placeholder hit recoils work again
7 Years Ago
Placeholder scale effect for gamemode value changes
7 Years Ago
Slasher now flips surrounding enemies away from itself before doing damage
7 Years Ago
Grabber now does 2 dmg before pulling but has 1 less range
7 Years Ago
more
7 Years Ago
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
7 Years Ago
Added event for when CommandQueue finishes a CommandBlock CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
7 Years Ago
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
7 Years Ago
mroe CommandBlock work