userAdam Wcancel

11,455 Commits over 3,561 Days - 0.13cph!

8 Years Ago
more xp stuff version++
8 Years Ago
streak counter now correctly clamped to 0-9 not 0-10 xp/fan rings work
8 Years Ago
xp UI hookups
8 Years Ago
previous/current streak is now send with end game command
8 Years Ago
FillBar function now takes a map value multiplier. Mapped XP ring to 0 - 0.875
8 Years Ago
Can now cycle through graphs with mousewheel
8 Years Ago
awards finished showing event is now a coroutine, delays for XPDelay before the XP bar starts filling
8 Years Ago
Fix for graph generators being init'd every game
8 Years Ago
friendly fire award processor + definition file. fixed most DMG award counting team dmg
8 Years Ago
checklist
8 Years Ago
crowd/streak multiplier now taken into account when awarding XP. Changed wins to get +1 streak not +2, new player records start at 5 (50%)
8 Years Ago
Changed my mind
8 Years Ago
Unit health bars are always visible if they're not at max health
8 Years Ago
clean up
8 Years Ago
healing graph
8 Years Ago
auto padding fix
8 Years Ago
can now cycle through any available graphs. added kills per round graph generator.
8 Years Ago
game graph generators now stored in a dictionary, all are processed once at start of graphs page, can now be shown individually by type with Show(GraphType)
8 Years Ago
more
8 Years Ago
continue button now hide awards panel, show graphs panel on first click, then exits match on 2ndclick
8 Years Ago
more
8 Years Ago
fix for idiot maths
8 Years Ago
more
8 Years Ago
more
8 Years Ago
base match graph class with process/show
8 Years Ago
test
8 Years Ago
some graph init
8 Years Ago
added unused graph to game outcome
8 Years Ago
Added graph maker
8 Years Ago
new map test
8 Years Ago
most used unit award processor
8 Years Ago
Tank award processor: most damage taken by a surviving unit award processors now take a reference to the gameinstance
8 Years Ago
updated tips to reference middle mouse
8 Years Ago
Small delay variance when a crowd member starts jumping
8 Years Ago
changed award appear sound
8 Years Ago
more outcome/awards sound stuff
8 Years Ago
outcome text move event/sound
8 Years Ago
game outcome anim events/sounds wip
8 Years Ago
(merged) and Mouse look to middle mouse, middle click to reset now based on viewport %
8 Years Ago
Set jenkins to 5.6.1f1
8 Years Ago
set global ui active again
8 Years Ago
Tile highlights now get parented and positioned with the tile colum in TileView::SetHeight()
8 Years Ago
fix
8 Years Ago
some cleanup
8 Years Ago
Fixed shitloads of warnings.
8 Years Ago
Awards go to unique units first then uses duplicate units if they have awards and we're below the requested award amount
8 Years Ago
Anim controller/anim on awards
8 Years Ago
Upgrade to 5.6.1 Deleted UnityVS folder cus it was breaking stuff with new version and doesn't seem to be needed anyway?
8 Years Ago
more
8 Years Ago
basic anim controller and anim setup for game outcome