userAdam Woolridgecancel

10,916 Commits over 3,347 Days - 0.14cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
moved spawn colour highlighting to boardview
7 Years Ago
spawn location clean up
7 Years Ago
clean up
7 Years Ago
Reworked tile highlihting to remove default parameters as it was fucking things. This commit might also fuck things.
7 Years Ago
added spawn location array to board protobuf
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
7 Years Ago
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7 Years Ago
more map editor work
7 Years Ago
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
7 Years Ago
map editor basic terrain functionality
7 Years Ago
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7 Years Ago
map editor prep work
7 Years Ago
Continue button is hidden until XP bar has filled
7 Years Ago
Added an extra version digit to protocol checks, now show client version in bottom right of menu screen.
7 Years Ago
Camera controls now work in squad editor too
7 Years Ago
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7 Years Ago
more tile/board work
7 Years Ago
tile rework wip
7 Years Ago
tidy tidy
7 Years Ago
deleted commented code
7 Years Ago
LOS works with weird ass terrain now. I think?
7 Years Ago
more LOS work
7 Years Ago
More LOS stuff
7 Years Ago
wip voxel raytracing for los
7 Years Ago
Pathfinding commented so all tiles cost 1 to playtest it. If something's broken it's probably this commit.
7 Years Ago
combat chain fix
7 Years Ago
Ranged units can now shoot across holes properly
7 Years Ago
Added stripey warning tile effect to danger-zone tiles
7 Years Ago
Added unit portraits to squad editor buttons and unit info cards
7 Years Ago
fsdf
7 Years Ago
icon renderer maybe now supports setting the idle state?!
7 Years Ago
Kill feed now uses correctly team-coloured unit portraits
7 Years Ago
finally working?
7 Years Ago
more unit icon work
7 Years Ago
Updated version
7 Years Ago
fix
7 Years Ago
icon automation
7 Years Ago
build fix
7 Years Ago
unit portrait tool wip
7 Years Ago
portrait pan?
7 Years Ago
fix
7 Years Ago
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7 Years Ago
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