userAdam Wcancel

11,883 Commits over 3,653 Days - 0.14cph!

8 Years Ago
Added a UnitView reference to Unit that gets set when the UnitView is spawned
8 Years Ago
Finished cleaning up commands CommandQueue cleanup
8 Years Ago
Moved TileFall visual warning/destroy effects out of CmdNextTurn and into a new BoardTileEffect component Moved the remaining tile fall functions out of BoardView into BoardTileEffect
8 Years Ago
CmdMove cleanup
8 Years Ago
CmdChat, CmdEmote cleanup
8 Years Ago
moved CmType enum to it's own file cleaned up CmdAttack fixed TileHighlighter NRE
8 Years Ago
Deleted unused CameraManager script, quick GameCam cleanup Misc formatting
8 Years Ago
Cleaned up opponent tile hovering in Board/Tile views
8 Years Ago
Explosion debris is now set as a child of the explosion source tile so it get's destroyed with the tile. Removed debris clearing function from BoardView now it's not needed
8 Years Ago
Moved board ripple effect out of BoardView and into a BoardRippleEffect component Fixed TIle not getting a correct ref to it's TileView
8 Years Ago
missed a bit
8 Years Ago
Tile now has a direct reference to it's TileView Removed list of TileViews from BoardView and all the old references now deal directly with the Tile.TileView
8 Years Ago
PathHighlighter cleaned up
8 Years Ago
Moved path highlighting from TileHighlighter to a new PathHighlighter class
8 Years Ago
reworked path highlighting in TileHighlighter ready to move to a new class
8 Years Ago
Board now keeps a list of spawn tiles not indexes
8 Years Ago
missing file
8 Years Ago
more
8 Years Ago
made templates for the rest of the tile highlight configs and removed all the hardcoded values removed the now unused old highlight functions from the new TileHighlighter
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more
8 Years Ago
made a TileHighlightTemplate scriptable object that can be used to configure the different tile highlights without doing it in code added a function to TileHighlighter that takes a tile list and a template started converting the hardcoded tile settings to the new templates
8 Years Ago
more
8 Years Ago
Moved all tile highlighting stuff out of BoardView and into a new TileHighlighter class, reworked all references
8 Years Ago
Added TileHighlighter class and copied the functions over from BoardView
8 Years Ago
more
8 Years Ago
Split destroy functions, renamed tilehighlight stuff and prep for moving tile highilighting out of BoardView
8 Years Ago
started refactoring BoardView, ripped out anything unused, started splitting functions
8 Years Ago
Created a BoardUtils class and moved a few functions from Board to it Fixed some warnings
8 Years Ago
removed test script from scene and deleted
8 Years Ago
Board refactoring
8 Years Ago
Added a GetIndexOfTile(Tile) to Board and moved a bunch of calls to it
8 Years Ago
Some movement refactoring
8 Years Ago
Refactored a bunch of Attack class helper functions, removed old block chance code, shortened a bunch of function signatures
8 Years Ago
Moved attack side calculation helper function from Unit to Attack
8 Years Ago
More board/pathfinder cleanup Started changing functions to use BoardPoint instead of x,y where possible
8 Years Ago
Some pathfinder cleanup Renamed a bunch of functions to be more readable
8 Years Ago
more
8 Years Ago
moved the game instance/connection management stuff out of GameHost into a new GameInstanceDirectory class
8 Years Ago
Started refactoring player, player ID, and host stuff
8 Years Ago
moved the actual board unit position data change for unit movement from GameInstance to CmdMove
8 Years Ago
Moved the tracked RNG out of GameInstance to it's own class Moved some combat tracking events from GameInstance directly to CombatTracker Renamed some events to make more sense
8 Years Ago
Refactored some turn handling stuff out of GameInstance into new TurnHandler class
8 Years Ago
bit more
8 Years Ago
more refactoring
8 Years Ago
Can now left click empty/non targettable tiles to deselect (same as right clicking)
8 Years Ago
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
8 Years Ago
cursor
8 Years Ago
scene