11,455 Commits over 3,561 Days - 0.13cph!
started refactoring loads of shit
MatchAction wip experiments
VictoryCondition can now have an associated condition value which the condition checker evaluates the gamestate against
basic MatchDefinition and DeathMatch definitions
Moved to a class based VictoryCondition checker setup, so different victory conditions can be added to a GameInstance per match at runtime.
Added team eliminated VC checker
Added OOPS emote category, renamed some of the others to make more sense
Timer text is now always visible, not just when < 33% time
Added movement per round graph generator
sound when xp ring slides in
fix for warning spam when moving units without anim controlloer
Build tool now builds in development mode
Avatar tile hover event only triggers in game mode
Map 2 reworked a bit.
Renamed new map to map7 and gave it a default formation.
Fixed typo in build tool warning popup
Avatars look to center of the map when there's no valid hover tile
Avatars now look towards the curren't player's highlighted tile
fix for graph y axis max ticks
Fix for graphs trying to credit units with tile fall kills/dmg :)
fix for NRE cus of xp values not being ignored in practice
XP ring fill origin get's hidden after the first level up of a loop
Don't try and level up fan bar if there's no change.
XP ring level text gets updated each levelup
Avatar-emote-menu-show space keyboard shortcut ignored when chat input panel is active
Added a new WhatsNew entry file
Laucnher health reduced 6 -> 4
Slasher damage increased 3 ->4