userAdam Woolridgecancel

10,900 Commits over 3,347 Days - 0.14cph!

7 Years Ago
errors
7 Years Ago
Fixed errors with the error display ;) Error message audio trigger
7 Years Ago
added UIButton to all buttons, button click audio trigger
7 Years Ago
more audio code
7 Years Ago
chat received audio trigger
7 Years Ago
setting up more audio events
7 Years Ago
more
7 Years Ago
more audio setup
7 Years Ago
basic audio definition scriptable object setup, audio defs dictionary'd by hashcode
7 Years Ago
audio manager placeholder object and script
7 Years Ago
Units are no longer allowed to move through other units
7 Years Ago
more
7 Years Ago
wip path display
7 Years Ago
Pathfinding debug for highlighted tile
7 Years Ago
more
7 Years Ago
Pathfinder no longer static class, each game instance has one. Purging more PFTile shit
7 Years Ago
more
7 Years Ago
more
7 Years Ago
Remove local tile mouse highlighting
7 Years Ago
more rework
7 Years Ago
more
7 Years Ago
Merged back to main
7 Years Ago
it's working again!
7 Years Ago
Merge
7 Years Ago
Cursor offset support
7 Years Ago
more
7 Years Ago
more
7 Years Ago
More
7 Years Ago
mergey
7 Years Ago
more
7 Years Ago
more
7 Years Ago
fix
7 Years Ago
Part 1 of defuckfuck
7 Years Ago
More
7 Years Ago
more
7 Years Ago
More
7 Years Ago
- WIP
7 Years Ago
wip valid target prediction for movement highlighting
7 Years Ago
Renamed Gunker to Shooter, fixed default squad attempting to have more units than max
7 Years Ago
Increased the movement cost of heigher terrain
7 Years Ago
Slasher unit setup for testing
7 Years Ago
Changed some attack stuff to take a game instance reference, not a board
7 Years Ago
client side game timer + display
7 Years Ago
Turn indicator and turn banner both now show the actual turn. Added util function to convert individual turn to overall turn
7 Years Ago
Increased burner dmg area from 4->5 tiles
7 Years Ago
Burner attack is now 1-2 dmg
7 Years Ago
highlighting fix
7 Years Ago
Broke the tile highlighting even more
7 Years Ago
wip stuff, fixes
7 Years Ago
Cursor fix, enemy hp red, LOS improvement