userAdam Wcancel

11,455 Commits over 3,561 Days - 0.13cph!

8 Years Ago
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8 Years Ago
avatar chat bubble
8 Years Ago
more avatar setup
8 Years Ago
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8 Years Ago
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8 Years Ago
Merge & removed player areas from scene, started splitting to prefabs with hierachy
8 Years Ago
some avatar setup prep work
8 Years Ago
Your turn is now auto-ended if none of your units can move or attack and you have CP left
8 Years Ago
Player areas now get hidden/shown correctly
8 Years Ago
added %area for attack descriptions, updated healer attack description
8 Years Ago
Player profile win/loss counts are now real
8 Years Ago
Fixed player profile button level starting at 0
8 Years Ago
map name and date are now used for match history events
8 Years Ago
Merge and some basic match history functionality
8 Years Ago
UI
8 Years Ago
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8 Years Ago
delete
8 Years Ago
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8 Years Ago
Apex move
8 Years Ago
merge to steam branch
8 Years Ago
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8 Years Ago
wip player profile placeholder ui
8 Years Ago
more match history WIP
8 Years Ago
WIP match history
8 Years Ago
MatchHistoryEntry protobuf
8 Years Ago
Grabber range increased 5->6
8 Years Ago
added a default formation for map4
8 Years Ago
reworked some ai/attack helper functions. Fixed AI trying to attack to the direct unit tile when it should be a splash tile
8 Years Ago
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8 Years Ago
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8 Years Ago
ai
8 Years Ago
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8 Years Ago
bit of ai rework
8 Years Ago
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8 Years Ago
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8 Years Ago
folder move
8 Years Ago
menu player profile work
8 Years Ago
Reworked command queue slightly and it now keeps a history of all commands in a match
8 Years Ago
merge to main
8 Years Ago
merge
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Copied Pal's code-callable-AI-think instead of letting Apex tick the AI
8 Years Ago
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8 Years Ago
Refactored ClientInputCmd creations into a single ClientInputCmd.IssueCmd(), AI and player actions now both call this function. Added UnitMove and UnitAttack AI actions
8 Years Ago
increased Burner attack area size 3->4
8 Years Ago
moved to a scan & think AI... sheets?
8 Years Ago
merged back to main
8 Years Ago
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