12,367 Commits over 3,712 Days - 0.14cph!
Launcher now uses a ProjectileAttackView, new missile attack works
restored PostAttackCombatAction, but now only handles restoring direction
Renamed Launcher prefab correctly (was Turret)
Launcher AE_Attack event
Mortar, Patcher AE_Attack events
added a placeholder "searching" panel that pops in when you're queueing for a match, stays on screen across modes when queued, disappears when match found.
branched wip background queuing stuff
block is now taken from the unit def
set all the unit block values, updated dmg calculations and displays to use these values
squad editor bottom panel layout changes
squads can now be reset to their defaults
added defaults button to squad editor
Squad Editor current unit list now updates with squad load/save/change
Renamed health bar stuff to unit related stuff
initial scene/script setup for squad editor current unit bar
moved a squad editor helper function to Utils class
removed unit list bounce when scrolling
CP text brackets, verification bug attempt 1
cmd verification bug chasing
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
Deleted PostAttackCombatAction and moved it to the end of the attack command.
Moves and attacks now return their calculated CP cost to the calling function.
Added Free Move / Free Attack floating combat text
Increased shooter dmg 4->5
Added a quick script to make the booster rotate until it has anims.
More friendly-ability range fixes.
reduced volume of attack mode clip
Added Booster unit.
Generated unit portraits.
Fixed some target colour issues.
Each attack definition can now specify it's own CP cost.
Added ResetMovementCombatAction
using new placement effect
Fixed rotation spazzing when picking up units
added PlayHiAnim() to UnitView, now ref that instead.
Unit hit gets triggered when dropping a unit onto tile
Placement effect now plays when dropping a unit on a tile in squad editor
Added DelayedDestroy script to JumpEffect
Moved info card panel display from long hover to hover event
Disabled top and bottom fade masks for unit panel
squad editor unit list now defaults to the large view, clean up
removed debug test output
mousing into the map viewport of preview map now switches to edit mode
Deleted the squad editor unit buttons from the scene
Changed unit button bar spacings to work with normal Unit button prefabs
Added events for clicking map button for preview and for edit.
Bottom squad editor panel now opens/closes depending for edit/preview modes
Can now drag units from the panel onto the board
Scale fix.
Dragging and release a unit onto a blank tile now works
Added mouse input event for left click up NOT over the board area
board unit dragging basics
Added mouse input events for releasing left mouse over a unit or a tile
Disabled drag scaling for now
moe wip dragging
Added more cmd logging to try and catch the verification bug
added some cmd verification debug log, version++
Fixed the host not ending games immediately when the attacker still has command points left but they've killed all the enemy units