11,455 Commits over 3,561 Days - 0.13cph!
Merge & removed player areas from scene, started splitting to prefabs with hierachy
some avatar setup prep work
Your turn is now auto-ended if none of your units can move or attack and you have CP left
Player areas now get hidden/shown correctly
added %area for attack descriptions, updated healer attack description
Player profile win/loss counts are now real
Fixed player profile button level starting at 0
map name and date are now used for match history events
Merge and some basic match history functionality
wip player profile placeholder ui
MatchHistoryEntry protobuf
Grabber range increased 5->6
added a default formation for map4
reworked some ai/attack helper functions. Fixed AI trying to attack to the direct unit tile when it should be a splash tile
Reworked command queue slightly and it now keeps a history of all commands in a match
Copied Pal's code-callable-AI-think instead of letting Apex tick the AI
Refactored ClientInputCmd creations into a single ClientInputCmd.IssueCmd(), AI and player actions now both call this function.
Added UnitMove and UnitAttack AI actions
increased Burner attack area size 3->4
moved to a scan & think AI... sheets?