userAdam Woolridgecancel

10,920 Commits over 3,347 Days - 0.14cph!

7 Years Ago
more CP stuff
7 Years Ago
more
7 Years Ago
removed audio listener from UI camera, fixed the CP panels after merge
7 Years Ago
ui ui ui
7 Years Ago
more cp ui, max cp is now part of Defines
7 Years Ago
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
7 Years Ago
command point UI empty classes/setup
7 Years Ago
more
7 Years Ago
height attack stuff
7 Years Ago
more
7 Years Ago
Groundwork for attacks being able to require same height or not
7 Years Ago
7 Years Ago
unit tweaks
7 Years Ago
tests
7 Years Ago
Reduced healer movement
7 Years Ago
reduced some cooldowns
7 Years Ago
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
7 Years Ago
unit info card now shows all the correct data. Added colour description tags for attacks
7 Years Ago
McMerge
7 Years Ago
LongHoverTime exposed to inspector. Info panel now works except attack description
7 Years Ago
Movement doesn't trigger cooldown. Max CP capped at 5
7 Years Ago
CP display
7 Years Ago
merge
7 Years Ago
Fix for info panel not disappearing
7 Years Ago
more
7 Years Ago
more
7 Years Ago
CanBeUsed
7 Years Ago
Command point prototyping
7 Years Ago
CanMove/CanAttack
7 Years Ago
Unit protobuf, track last attacked and moved turns
7 Years Ago
Mortar tweak
7 Years Ago
unit tweaks
7 Years Ago
fix for wrong formations
7 Years Ago
Fix? for players getting opponent's squad
7 Years Ago
biter melee fix
7 Years Ago
bit more
7 Years Ago
camera turn speed increase
7 Years Ago
test
7 Years Ago
tests
7 Years Ago
Switched up some units
7 Years Ago
cooldown is now hidden when attack-hovering a unit
7 Years Ago
changed default formation
7 Years Ago
tweaks
7 Years Ago
some combat stuff
7 Years Ago
more combat wip
7 Years Ago
more
7 Years Ago
more prep
7 Years Ago
reworked some stuff ready for combat playback system
7 Years Ago
Added placeholder attack view script, prefabs use it
7 Years Ago
fade tweak