userAdam Wcancel

12,367 Commits over 3,712 Days - 0.14cph!

8 Years Ago
Launcher now uses a ProjectileAttackView, new missile attack works
8 Years Ago
restored PostAttackCombatAction, but now only handles restoring direction
8 Years Ago
Renamed Launcher prefab correctly (was Turret) Launcher AE_Attack event
8 Years Ago
Mortar, Patcher AE_Attack events
8 Years Ago
some cleanup
8 Years Ago
added a placeholder "searching" panel that pops in when you're queueing for a match, stays on screen across modes when queued, disappears when match found.
8 Years Ago
more
8 Years Ago
branched wip background queuing stuff
8 Years Ago
block is now taken from the unit def set all the unit block values, updated dmg calculations and displays to use these values
8 Years Ago
squad editor bottom panel layout changes
8 Years Ago
squads can now be reset to their defaults added defaults button to squad editor
8 Years Ago
Small refactor
8 Years Ago
squad editor
8 Years Ago
Squad Editor current unit list now updates with squad load/save/change Renamed health bar stuff to unit related stuff
8 Years Ago
initial scene/script setup for squad editor current unit bar
8 Years Ago
moved a squad editor helper function to Utils class removed unit list bounce when scrolling
8 Years Ago
CP text brackets, verification bug attempt 1
8 Years Ago
cmd verification bug chasing
8 Years Ago
Booster
8 Years Ago
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
8 Years Ago
Deleted PostAttackCombatAction and moved it to the end of the attack command. Moves and attacks now return their calculated CP cost to the calling function. Added Free Move / Free Attack floating combat text
8 Years Ago
Increased shooter dmg 4->5
8 Years Ago
Added a quick script to make the booster rotate until it has anims. More friendly-ability range fixes.
8 Years Ago
reduced volume of attack mode clip
8 Years Ago
Added Booster unit. Generated unit portraits. Fixed some target colour issues.
8 Years Ago
Each attack definition can now specify it's own CP cost. Added ResetMovementCombatAction
8 Years Ago
using new placement effect
8 Years Ago
more squad editor
8 Years Ago
Fixed rotation spazzing when picking up units
8 Years Ago
added PlayHiAnim() to UnitView, now ref that instead. Unit hit gets triggered when dropping a unit onto tile
8 Years Ago
Placement effect now plays when dropping a unit on a tile in squad editor Added DelayedDestroy script to JumpEffect
8 Years Ago
Moved info card panel display from long hover to hover event
8 Years Ago
Disabled top and bottom fade masks for unit panel
8 Years Ago
squad editor unit list now defaults to the large view, clean up
8 Years Ago
removed debug test output
8 Years Ago
mousing into the map viewport of preview map now switches to edit mode
8 Years Ago
more squad editor
8 Years Ago
Deleted the squad editor unit buttons from the scene Changed unit button bar spacings to work with normal Unit button prefabs
8 Years Ago
Added events for clicking map button for preview and for edit. Bottom squad editor panel now opens/closes depending for edit/preview modes
8 Years Ago
Can now drag units from the panel onto the board
8 Years Ago
Scale fix. Dragging and release a unit onto a blank tile now works
8 Years Ago
Added mouse input event for left click up NOT over the board area
8 Years Ago
board unit dragging basics
8 Years Ago
Added mouse input events for releasing left mouse over a unit or a tile Disabled drag scaling for now moe wip dragging
8 Years Ago
merged to main
8 Years Ago
merged from main
8 Years Ago
Added more cmd logging to try and catch the verification bug
8 Years Ago
seed rename
8 Years Ago
added some cmd verification debug log, version++
8 Years Ago
Fixed the host not ending games immediately when the attacker still has command points left but they've killed all the enemy units