11,452 Commits over 3,561 Days - 0.13cph!
Cursor fix, enemy hp red, LOS improvement
Added code to change mouse cursor based on state/action for everything but friendly unit supporting another... I think
Placeholder cursors for different states
Camera rotation fixes, team coloured health bars. Removed old unused healthbar prefab.
Biter movement increased 3 -> 4
Squad editor max unit count display no longer hardcoded
Reduced max units to 8, info hover panel now colours to team
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
reduced gunker health 4->3
Un hard-coded some stuff to make tweaking easier
test: cooldowns removed, CP back to 5
Reduced some cooldowns to 2, reduced max CP to 4 from 5
Worker hp 4->3, Swapper hp 2->3
Switch to left click select / right click action controls. Swapper/worker prototype setup.
prototyping Swapper unit, added functionality needed for it
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
Raiser unit data files and placeholder model prefab
UnitViews now raycast to tiles and positing above their offset so they will stay on top of moving tiles
Broke attacks to make them better
fucked off the grey number on CP bar
removed audio listener from UI camera, fixed the CP panels after merge
more cp ui, max cp is now part of Defines
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
command point UI empty classes/setup
Groundwork for attacks being able to require same height or not
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
unit info card now shows all the correct data. Added colour description tags for attacks