11,451 Commits over 3,561 Days - 0.13cph!
stripped the stuff out of icon render that I don't need
squad editor can now swap current unit with a tile unit
more squad editor work, eventarg classes moved
more squad editor refactoring so I can add cool shit
refactoring squad editor into states
Added OnRightClickUnit event. Moved click to remove unit to right button
UnitView only spawns a health bar if the unit is gameActivated
Some init stuff is done at startup instead of when server or client is booted, to make working easier
xp bug fixes, added delay before bar starts filling when screen first appears
Menu item to delete player DB
repurposed xp value int to be a percentage int because I'm an idiot
Lotsa stuff related to match outcome/xp level up shit
fixed in-game menu being open when game starts
wip game outcome panel setup. Untested refactor. If something goes wrong check this commit.
Game outcome screen now separate from turn banner
Attacking units are now oriented to the direction of their attack target after the attack has finished
CmdAttack now processed server side, need to add final direction calculation
wip attack refactor to be calculated server side
Spiker block reduced from 30 to 25 on all sides
player levels now sent as part of game setup object, game level shown in battle UI. protbuf
UI, disabled cam rotation again
more visual combat system wip
added a visual combat system test scene
started visual combat event system
Added quit console command to server so can quit and cleanup properly (save shit)
player record database is now serialized on server, protobuf