11,451 Commits over 3,561 Days - 0.13cph!
LongHoverTime exposed to inspector. Info panel now works except attack description
Movement doesn't trigger cooldown. Max CP capped at 5
Fix for info panel not disappearing
Command point prototyping
Unit protobuf, track last attacked and moved turns
Fix? for players getting opponent's squad
camera turn speed increase
cooldown is now hidden when attack-hovering a unit
changed default formation
reworked some stuff ready for combat playback system
Added placeholder attack view script, prefabs use it
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
unit info panel shows/hides and sets basic info
wip unit info panel setup
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels
Increased time health bars remain active after health change to 10 seconds. Disabled ui object in scene.
Squad editor state cleanup, now properly inactive when exiting
Fixed bug where you can have > Defines.MaxUnits units per squad
Added event for health changes, changed health bar display behaviour/rules
unit health bars are now only shown if ALT is held and they have less than max health
more UI code for unit bars
Fixed a bug with growing attack area, big grid highlighting optimisation