11,451 Commits over 3,561 Days - 0.13cph!
pathfinding fix for varying height cost
added Attack.Range function to take into account any bonus
Deleted old attack range/area scripts, removed references from unit prefabs
Attack definition refactor wip
More tile stuff, slightly increased visual movement speed of units
local PlayerRecord stored
Xp modifications now applied to PlayerRecords after match outcome, player level calculated based on xp mod.
PlayerDatabase now tracks wins + losses
PlayerRecord protobuf is now sent to player on connection to server
PlayerRecord now created for new users
units now visually reflect sleeping only at the end of player's turn
Added LeanTween, wip movement stuff
added a LOS check flag to attack range. Gunker uses LOS
tile hover events are only sent to the server during a player's turn, so you can't annoy the other player during their turn :) (and to halve bandwidth)
basic tile hover glow working and networked
some TileView setup on Tile prefab, removed some debug spam
moved some OnTileHover stuff to BoardView
Added tile-based LOS testing class
turnbanner stays on longer, state fixes
units can now attack and move in any order in a turn
fixed friendly-target abilities after moving a unit, fixed NRE on combat text
More hit % panel improvements
hit % display logic improvements