userAdam Woolridgecancel

10,908 Commits over 3,347 Days - 0.14cph!

8 Years Ago
- Reduced loading time of level start/level up screen - Other bits
8 Years Ago
- Switch XP / room bonus bars around
8 Years Ago
- Number of level ups is now stored and XP can rollover - Added level up text to bar when levelups pending
8 Years Ago
- Refactored earlier XP test code - Rebuilt player prefab
8 Years Ago
- Bit more
8 Years Ago
- Level up screen WIP
8 Years Ago
- XP stuff
8 Years Ago
- Temp
8 Years Ago
- Removed large rooms from factory tileset
8 Years Ago
- Rooms, turrets, and reduced cam shake
8 Years Ago
- Increased the speed of game over fade - Missile sound
8 Years Ago
- Added gates to rest of the rooms - Gate sounds
8 Years Ago
- Added special collision to gates so enemie and projectiles can't pass through
8 Years Ago
- Missed one
8 Years Ago
- Bunch of stuff
8 Years Ago
- Animation work
8 Years Ago
- Started EntityEvents system for reporting events for animation etc - Big purge of BaseEntity and related dead code
8 Years Ago
- Added shoulder slots to PlayerShipModels - Rebuilt playership prefab
8 Years Ago
- BreakApart script can now specify if the order should be random or not, and the order is now correct
8 Years Ago
- Playership prefab rebuild
8 Years Ago
- BaseMovementAnimation
8 Years Ago
- Fixed the ghosting effect on muzzle flashes
8 Years Ago
- Merged back to main
8 Years Ago
- Playership prefab merge/rebuild
8 Years Ago
- Glue merge
8 Years Ago
- Bouncer merge
8 Years Ago
- Booze burner merge
8 Years Ago
- Merge weapon def fixes
8 Years Ago
- Massive merge to new branch
8 Years Ago
- Launcher and trigger stuff
8 Years Ago
- Room tests
8 Years Ago
- Fixed missiles not working - Fixed excessive text spam when out of ammo
8 Years Ago
- Projectile stuff
8 Years Ago
- More turret changes
8 Years Ago
- Turrets are now more dangerous
8 Years Ago
- NRE fix
8 Years Ago
- Score submissions no longer overwrite if lower than best score
8 Years Ago
- Score stuff
8 Years Ago
- Super basic start of scoring - Combat text scale can now be controlled, made player damaged text bigger - Added camera shake to player damage
8 Years Ago
- Damage changes
8 Years Ago
- Shrank and moved room bonus bar so it's less prominant
8 Years Ago
- Time changes
8 Years Ago
- More of everything
8 Years Ago
- Rooms now drop 0-1 weapons across containers - Removed the 10% chance of dropping ammo for a weapon type you're not carrying - Changes to loose cannon and cocktail launcher
8 Years Ago
- Containers can now be exploded by flying into them
8 Years Ago
- Added placeholder ammo type icons to ammo UI
8 Years Ago
- The top ammo UI slot is now always the current weapon
8 Years Ago
- Timer doesn't kill you
8 Years Ago
- Can now specify colour of combat text - Added combat text for a few more events
8 Years Ago
- WIP combat text