userAdam Wcancel

11,449 Commits over 3,561 Days - 0.13cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
- Double jump, movement tweaks
8 Years Ago
gonks
8 Years Ago
more
8 Years Ago
Mess about
8 Years Ago
- Asteroid tileset test room changes. Disabled larger rooms, removed some of the extra filler stuff.
8 Years Ago
- Vacuum enemy nerfed a bit - Tweaks to flows
8 Years Ago
- Added some more asteroid test rooms and added brush b variety to others - Rebuilt asteroid tileset/prefabs
8 Years Ago
LevelBuilder now checks for NRE in planet prefab
8 Years Ago
- Fixed some enemies not having mini map icons - Lowered number of main rooms in asteroid level flow by 1 - Current area fix - Can now press P to auto finish the current level (for debug) - Level loading screen fix - Reworked enemy minimap icon code so play-time spawned-in enemies show
8 Years Ago
- Can no use the number keys to load any area from the level start screen (0=factory, 1=ice so far)
8 Years Ago
- Level select screen UI is now dynamic and built from scriptable objects
8 Years Ago
- Area definitions can now specify the order they're played in - game now actually plays the areas in order, not just the hardcoded one
8 Years Ago
- more test rooms - revenge launcher arc speed reduced
8 Years Ago
missed 1
8 Years Ago
- more asteroid stuff
8 Years Ago
- TestBed tool bug/crash fixes and now supports loading any tileset room
8 Years Ago
- Bugs now have less health. 4->2 - Vacuum launchers fire less frequently - Reduced duration of vacuums - Sine movements now check for owning entity player awareness - Spawn chance and costs adjustments (nerfs) for asteroid tileset
8 Years Ago
- Fixed rotation of alarm bot
8 Years Ago
- Reduced health of Alarm Bots to 30 from 40 - Increased spawn budgets of asteroid test rooms
8 Years Ago
- Deleted unused enemy packs
8 Years Ago
- Setup enemy definitions for area 2 enemies - New enemy pack for asteroid tileset - Added loot components to area 2 enemies - Asteroid tileset now spawns enemies
8 Years Ago
- Reworked Block_Gate prefab slightly to match others - Added spawn locations to asteroid test rooms - Asteroid gates now function correctly - Rebuilt asteroid tileset/scene
8 Years Ago
- Added a start room to asteroid tileset - Setup asteroid level generation flows - Game starts straight into asteroid tileset for now
8 Years Ago
- Rebuilt asteroid tileset prefabs/rooms
8 Years Ago
- Added doors to asteroid test rooms
8 Years Ago
more testing
8 Years Ago
more
8 Years Ago
- MD
8 Years Ago
- New area 2 bug enemy - Sine wave movement
8 Years Ago
- Reduced Alarm Bot helath from 50 to 40
8 Years Ago
Area2-AlarmBot enemy
8 Years Ago
- Some spawner rework to make them more flexible
8 Years Ago
rename
8 Years Ago
- Added BD node to set laser lengths - Enemy wip
8 Years Ago
- Added new BD nodes for getting entity health percent and setting Rotate3D speed - More new enemy types WIP
8 Years Ago
- Laser Rays can now be set to start active - Placeholder moving quad laser enemy prefab
8 Years Ago
- New WIP area 2 enemy, vacuum launcher
8 Years Ago
- Added some randomness to bouncer charge - More work on area 2 enemy
8 Years Ago
- Booze Burner behaviour tree - Accelerate action node can now be set to accelerate away from target - Flamethrower script reworked to just be a toggle and damage logic, toggling moved to behaviour tree - Deleted some shit
8 Years Ago
Merged AI back to main
8 Years Ago
ignores
8 Years Ago
cheats work in build
8 Years Ago
- component fixes
8 Years Ago
- More tidy up and annotated Bouncer BT
8 Years Ago
- Bouncer now activates boost - EnemyAbilityBoost no longer controls activation/deactivation - Added ActivateBoost BD task node
8 Years Ago
- Removed debug nodes and trimmed some unneeded nodes from Bouncer BT
8 Years Ago
- Bouncer BT cleanup
8 Years Ago
- Bouncer progress - StopMovement BD node