userAdam Woolridgecancel

10,922 Commits over 3,377 Days - 0.13cph!

8 Years Ago
- Score submissions no longer overwrite if lower than best score
8 Years Ago
- Score stuff
8 Years Ago
- Super basic start of scoring - Combat text scale can now be controlled, made player damaged text bigger - Added camera shake to player damage
8 Years Ago
- Damage changes
8 Years Ago
- Shrank and moved room bonus bar so it's less prominant
8 Years Ago
- Time changes
8 Years Ago
- More of everything
8 Years Ago
- Rooms now drop 0-1 weapons across containers - Removed the 10% chance of dropping ammo for a weapon type you're not carrying - Changes to loose cannon and cocktail launcher
8 Years Ago
- Containers can now be exploded by flying into them
8 Years Ago
- Added placeholder ammo type icons to ammo UI
8 Years Ago
- The top ammo UI slot is now always the current weapon
8 Years Ago
- Timer doesn't kill you
8 Years Ago
- Can now specify colour of combat text - Added combat text for a few more events
8 Years Ago
- WIP combat text
8 Years Ago
- Music
8 Years Ago
- Nerfed cannon a bit
8 Years Ago
- Massive savegame rework and tidyup - Furthest level reached is now permanently saved - Deleted a bunch more now-unused files
8 Years Ago
- Unlocks stuff
8 Years Ago
- Increased ammo cost of loose cannon
8 Years Ago
- ItemDatabase random weapon selector now ignores the previously spawned weapon - Increased number of weapon drops per room from 0-1 to 1-2 - Increased splash damage of cocktail launcher from 1-3 to 3-3
8 Years Ago
- Quit buttons now quit the game, not to old title screen
8 Years Ago
- Ammo from weapon drops is now autocollected when in range, without needing to pickup the weapon - Reduced ammo from weapon drops to 100 from 150
8 Years Ago
- Savegame fix
8 Years Ago
- Reduced length of first level - Increased size + colour of ammo drops - Ammo and weapons now correctly save and load across levels
8 Years Ago
- Loot container changes
8 Years Ago
- Quick leaderboard testing class
8 Years Ago
- Fixed bug with level generation when restarting
8 Years Ago
- Weapon switch ability button now shows the correct button text when using gamepad
8 Years Ago
- Slowed down glue projectiles - Fixed gamepad button display text for pickup weapon
8 Years Ago
- Increased player acceleration from 1800 to 4000 (*****THIS'LL BE A MANUAL MERGE CONFLICT LATER*****) - Increased size of enemy mini map markers - Reduced spawn budget for smallest rooms
8 Years Ago
- Reduced speed of spikeys - Increased size of all enemies
8 Years Ago
- Fixed some problems with detecting correct exit door. All rooms should started locked properly now and only the exit door opens when room is cleared, not all doors.
8 Years Ago
- Door test stuff
8 Years Ago
- ItemDatabase fix
8 Years Ago
- Item definitions now have an unlock level - Added simple ItemDatabase that can return random weapons/items of upto specified unlock level - Weapon drops now use the ItemDatabase to get an unlocked weapon
8 Years Ago
- Switched weapon pickup and weapon swap button bindings on gamepad - Spikeys now have less chance to move towards the player each new movement direction tick
8 Years Ago
- Mortar launcher now ensures mortat target positions are within the level area.
8 Years Ago
- Spawned spikeys also have the new movement behaviour
8 Years Ago
- Removed RoomF from factory tileset as it's knackering everything up
8 Years Ago
- Made a new random AI movement component. % chance to move towards player, else move in a random direction, every x-x seconds - Applied new movement to spikeys - Added an alarm sound effect when low on portal energy
8 Years Ago
- Rooms can now specify a random range for how many weapon drops to assign to it's enemies - All invidivudal enemies have had chance to spawn weapons set to 0 - Lowered crates chance of weapon spawning
8 Years Ago
- Increased number of loot crates per room - Loot crates have less chance of dropping ammo
8 Years Ago
- Portal timer and energy tweaks - Portal timer text now flashes when low on time
8 Years Ago
- Added lockable doors to all Factory room setups - RoomLockIn now gets added to all rooms - All rooms (should) lock in when entering them now
8 Years Ago
- Timer doesn't start until you exit the starting room - Slowed SuckIn speed
8 Years Ago
- Removed mission objective notification - Mission screen now shows area names instead to show progression, removed all mission icon stuff
8 Years Ago
- Exit portals auto activate when in range now, no input required
8 Years Ago
- Added an exit room with portal
8 Years Ago
- Added pickup weapon binds to PlayerButtonSet for controller/mk
8 Years Ago
- All enemies now have 100% chance to drop portal time and have a predetrmined amount, per enemy - Reduced the amount of portal time awarded per room - Increased the amount of time awarderd per coin/energy