userAdam Wcancel

11,449 Commits over 3,561 Days - 0.13cph!

8 Years Ago
- WIP cooldown ai stuff
8 Years Ago
- more bouncer ai tests
8 Years Ago
bit more AI
8 Years Ago
- Started new bouncer AI
8 Years Ago
- Accelerate and StopAccelerating action code
8 Years Ago
- Started coding some AI conditionals for behaviour trees, now that I kinda know what I'm doing
8 Years Ago
more
8 Years Ago
set some conditional aborts WTF they are. Fixed it though!
8 Years Ago
more
8 Years Ago
more more
8 Years Ago
More
8 Years Ago
- Backing up before I try and figure out how to use multiple BTs
8 Years Ago
- Fixes
8 Years Ago
- More Behaviour Tree learning
8 Years Ago
- Started porting the simple AI to Behaviour Designer as a learning exercise
8 Years Ago
- Added Behaviour Designer - Reimported some old stuff to fix errors after adding BD
8 Years Ago
- More ice level testing stuff
8 Years Ago
- New enemy type now has 100% chance of teleport ability, shoots revenge mortars
8 Years Ago
- Any entity can now be launched as a mortar, and mortar script is addded at launch by the MortarLauncher - Removed specific mortar spikey prefab and replaced with an alternate, generic fast spikey prefab
8 Years Ago
- Mortar stuff refactoring - Ice level enemy trest
8 Years Ago
- Some asteroid room rough tests
8 Years Ago
- More
8 Years Ago
- Started Asteroid tileset / room / flow / archeteype / prefab setup stuff
8 Years Ago
- Reduced chance of bouncers spawning - WIP bouncer rework (bigger, faster and with charge attack (needs wind-up still) - Cocktail launcher now auto not single click
8 Years Ago
- Patchers now fire more aggresively - Reduced amount of cash dropped from crates, but increased chance of cash drops over items/abilities
8 Years Ago
- Bit of BaseProjectile cleanup. If anything goes wrong it's probably this commit. - Barrier/barricade ability now allows the player's projectiles to pass through
8 Years Ago
- Added WallHit delegate to BaseProjectile - Buzzsaw now starts returning when it hits a wall
8 Years Ago
- Added remaining charges display to ability buttons
8 Years Ago
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
8 Years Ago
- Buzzsaw now damages turrets correctly - Scaled loot container prefab up 25% to be more visible
8 Years Ago
- Loot tweaks
8 Years Ago
- Fixed enemy teleport effect
8 Years Ago
fixes
8 Years Ago
more
8 Years Ago
made pitch bigger
8 Years Ago
tweak
8 Years Ago
Switched to sidewards view
8 Years Ago
more
8 Years Ago
Fixes
8 Years Ago
ignores
8 Years Ago
speedyball
8 Years Ago
Root dir
8 Years Ago
- Fixed a gate lockin problem relating to branched paths
8 Years Ago
- Added some more room debug logging with pretty colours
8 Years Ago
- Added editor-mode gate open/close debug commands to G and H keys
8 Years Ago
- Reduced gate anim controller stats to 2, fixed gate issues
8 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
8 Years Ago
- Some door/gate cleanup and debug
8 Years Ago
- Halved the lifetime of cash/xp pickups
8 Years Ago
- WIP map / teleport stuff - Pressing C when playing from editor now toggles invulnerability for player - Debug info