11,445 Commits over 3,561 Days - 0.13cph!
Setup missing prevent building
Correctly clear ammo slot details before setting
Fix ground check for weapon stand
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
merge from weapon_racks/missing_items
Prototype Hatchet
Prototype Pickaxe
Run protbuf gen (forgot to do it after merging racks to aux) to fix weapon racks.
Fix for rotation indicator display
Always add an initial pass when creating tool instance.
Pause water system too.
Added button to open screenshots folder in explorer.
Test chaining screenshot capture.
Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
Remove some unused temp outline code
Fixed weapon placement effect not working for some weapons.
Placement effect for weapons using SkinnedMeshRender now also work correctly.
Setup Abyss items to work with weaponr acks.
Set correct textures for LargeWideWeaponRack.mat
Editor screenshot tool wip/tests
Added "teleporteveryone2me" command
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
Eliminated a couple more functions
LookAtWeaponRack UI cleanup
Simplified and cleaned up some placement effect stuff
Static weapon ghost instance
Remove some now unused editor script code
Remove some debug logging.