userAdam Wcancel

11,445 Commits over 3,561 Days - 0.13cph!

1 Year Ago
merge from weapon_racks
1 Year Ago
merge from unwidening
1 Year Ago
Size, collision, sockets, deploy updates
1 Year Ago
Update placement collider and cell counts to match new art
1 Year Ago
Fixed light passthrough labels
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from main
1 Year Ago
Clear ammo types
1 Year Ago
Stand drop position tweak
1 Year Ago
Updated drop positions for weapon racks
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Initial tests
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from clean_up
1 Year Ago
merge from pivots
1 Year Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
1 Year Ago
WeaponRackSlot cleanup
1 Year Ago
WeaponRackGhost cleanup, including converting to static class.
1 Year Ago
merge from weapon_racks
1 Year Ago
missed file
1 Year Ago
Added some additional NRE checks server-side.
1 Year Ago
Bit more
1 Year Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
1 Year Ago
Refactor gridcell slot lookup referencing.
1 Year Ago
LookAtWeaponRack cleanup
1 Year Ago
some more cleanup and a potential NRE fix
1 Year Ago
Removed duplicate gibbable script from standing weapon rack
1 Year Ago
manifest
1 Year Ago
proto gen
1 Year Ago
merge from main
1 Year Ago
some cleanup
1 Year Ago
merge from hold_to_reload
1 Year Ago
Cleaned up implementation and handled a few extra scenarios.
1 Year Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
1 Year Ago
Added (hidden) item defs for weapon rack lights.
1 Year Ago
quick test of radial menu action hold timers
1 Year Ago
Re-added a line removed in 85786 - it's needed.
1 Year Ago
Menu NRE fixes
1 Year Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
1 Year Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
1 Year Ago
Added tutorial bear prefab.
1 Year Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
1 Year Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.
1 Year Ago
merge from main
1 Year Ago
Wide weapon rack lights can now be wired up.
1 Year Ago
Fix racks being incorrectly set as lockable
1 Year Ago
Fix lost pickup/repair setup