userAdam Wcancel

12,582 Commits over 3,803 Days - 0.14cph!

7 Months Ago
Merge from main and restore graphics options UI after conflict
7 Months Ago
Manifest
7 Months Ago
Force a code gen
7 Months Ago
Merge from main
7 Months Ago
Merge from simple_upgrade
7 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
7 Months Ago
Merge from simple_upgrade
7 Months Ago
Call AttachToBuilding
7 Months Ago
Merge from simple_upgrade
7 Months Ago
set ID
7 Months Ago
Merge from simple_upgrade
7 Months Ago
Pool for menu options
7 Months Ago
Fix compile error in none.
7 Months Ago
Remove some randomly added Usings
7 Months Ago
Remove redundant check
7 Months Ago
Additional checks
7 Months Ago
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7 Months Ago
Merge from main (keeping main changes to external wall prefabs)
7 Months Ago
Remove now uneeded sound defs.
7 Months Ago
Fix double ifdef
7 Months Ago
Refactor to remove duplication.
7 Months Ago
Effects
7 Months Ago
Show building blocked message in upgrade menu.
7 Months Ago
Layer exclusions when upgrading
7 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
7 Months Ago
Bunch of compile fixes
7 Months Ago
Re-enable deployment checks
7 Months Ago
More door upgrade checks
7 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
7 Months Ago
Hook up sounds
7 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.
7 Months Ago
more wip
7 Months Ago
SimpleBuildingBlock upgrading wip
7 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
7 Months Ago
7 Months Ago
Merge from main
7 Months Ago
Double the warning radius, only show turret marker if hostile.
7 Months Ago
Extra delay timings
7 Months Ago
Decrease await delay when checking for recording finish
7 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
7 Months Ago
Removed some unneeded code, debug spam.
7 Months Ago
7 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
7 Months Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
7 Months Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
7 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
7 Months Ago
Merge from main
7 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Merge from additional_options