userAdam Wcancel

8,000 Commits over 2,618 Days - 0.13cph!

11 Months Ago
network++
11 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
11 Months Ago
Merge from netting_placement_rework
11 Months Ago
Merge from main
11 Months Ago
Potential fix for NPCAnimController NRE
11 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
11 Months Ago
Fix duplicate var name
11 Months Ago
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11 Months Ago
merge from boat_building
11 Months Ago
Tweak bbs deployable blocking collider
11 Months Ago
Merge from parent
11 Months Ago
merge from boat_building
11 Months Ago
compile fix
11 Months Ago
Merge from extended_decay
11 Months Ago
Reset decay when converting to editable
11 Months Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
11 Months Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
11 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
11 Months Ago
Boat damage cooldown fix
11 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
11 Months Ago
merge from boat_building
11 Months Ago
Fix occasional sail state/interaction being fucked after a load.
11 Months Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
11 Months Ago
Merge from parent
11 Months Ago
merge from boat_building
11 Months Ago
Merge from deploy_fixes_wip
11 Months Ago
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11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
wip deepsea transition grace period
11 Months Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
11 Months Ago
Now rename them so they match the order they get dynamically set to
11 Months Ago
Rename buoyancy transforms so I can tell which side is which
11 Months Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
11 Months Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
11 Months Ago
Remove ramp sockets from hulls
11 Months Ago
Revert hull_square, fucked it.
11 Months Ago
Mege from parent
11 Months Ago
merge from boat_building
11 Months Ago
Play codelock effects/sounds for steering wheel
11 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
11 Months Ago
merge from boat_building
11 Months Ago
Holding shift disables rotation snapping
11 Months Ago
Merge from parent
11 Months Ago
merge from boat_building
11 Months Ago
Codegen
11 Months Ago
Merge from boat_deployables_rotation_snap_improvements
11 Months Ago
Merge from wheel_fixes_wip
11 Months Ago
11 Months Ago
Send update immediately for cooldown.