userAdam Wcancel

7,925 Commits over 2,618 Days - 0.13cph!

11 Months Ago
Reset pos/rot after load
11 Months Ago
Remove debug log
11 Months Ago
11 Months Ago
Merge from parent
11 Months Ago
Merge from naval_update
11 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
11 Months Ago
Remove all dock & edit related code
11 Months Ago
Manually play the boat building station deploy effect
11 Months Ago
Can't deploy and edit in the deep sea
11 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
11 Months Ago
Can't edit boats that are moving too fast.
11 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
11 Months Ago
kinda working
11 Months Ago
11 Months Ago
11 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
11 Months Ago
merge from boat_building
11 Months Ago
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11 Months Ago
merge from boat_building
11 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
11 Months Ago
merge from server_part_caching2
11 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
11 Months Ago
Merge from parent
11 Months Ago
very wip test
11 Months Ago
Missed file
11 Months Ago
local BBS pos/rot change as part of larger wip changes
11 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
11 Months Ago
merge from boat_building
11 Months Ago
Hide boat building UI if there's a finished boat.
11 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
11 Months Ago
Enable repair on cannons
11 Months Ago
Check if boat can be edited before dock and edit
11 Months Ago
Implement boat decay
11 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
11 Months Ago
Merge from parent
11 Months Ago
merge from boat_building
11 Months Ago
Merge from parent
11 Months Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
11 Months Ago
Merge from parent
11 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
11 Months Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
11 Months Ago
Change tip wording.
11 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
11 Months Ago
Set default EditFinishUseInterval to 1 second.
11 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
11 Months Ago
Merge from client_cache
11 Months Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
11 Months Ago
11 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
11 Months Ago
IsBoatFullyContained uses cached blocks