userAdam Wcancel

8,050 Commits over 2,618 Days - 0.13cph!

11 Months Ago
Refactor damage methods.
11 Months Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
11 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
11 Months Ago
Add null checks to various places in PlayerBoatSounds.
11 Months Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
11 Months Ago
Sail lod FIX
11 Months Ago
Merge from naval_update
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from prop_caps
11 Months Ago
Boat ramp can no longer be picked up on a finished boat
11 Months Ago
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11 Months Ago
Merge from alternate_grill_fix
11 Months Ago
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11 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
11 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
11 Months Ago
Alternate grill fix
11 Months Ago
Merge from parent
11 Months Ago
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11 Months Ago
Commit the material changes that keep showing up.
11 Months Ago
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11 Months Ago
Network++
11 Months Ago
Merge from parent
11 Months Ago
Can specify chance of enabling effect. Add a random delay on enabling.
11 Months Ago
Sails wip
11 Months Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
11 Months Ago
merge from parent
11 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
11 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
11 Months Ago
Steering is no longer applied if anchored.
11 Months Ago
null check
11 Months Ago
Revert BoatBuildingStation.GetForPlayer changes
11 Months Ago
Remove unused function
11 Months Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
11 Months Ago
Some cleanup.
11 Months Ago
missing null check
11 Months Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
11 Months Ago
Boatbuilding UI: Only check vis every second,
11 Months Ago
Extra profiling
11 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
11 Months Ago
Removed unused functions
11 Months Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
11 Months Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
11 Months Ago
Test saves
11 Months Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
11 Months Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
11 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
11 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
11 Months Ago
Merge from naval_update (including network++)
11 Months Ago
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