userAdam Wcancel

6,112 Commits over 2,284 Days - 0.11cph!

12 Months Ago
Manifest
12 Months Ago
Force a code gen
12 Months Ago
Merge from main
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Call AttachToBuilding
12 Months Ago
Merge from simple_upgrade
12 Months Ago
set ID
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Pool for menu options
12 Months Ago
Fix compile error in none.
12 Months Ago
Remove some randomly added Usings
12 Months Ago
Remove redundant check
12 Months Ago
Additional checks
12 Months Ago
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12 Months Ago
Merge from main (keeping main changes to external wall prefabs)
12 Months Ago
Remove now uneeded sound defs.
12 Months Ago
Fix double ifdef
12 Months Ago
Refactor to remove duplication.
12 Months Ago
Effects
12 Months Ago
Show building blocked message in upgrade menu.
12 Months Ago
Layer exclusions when upgrading
12 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
12 Months Ago
Bunch of compile fixes
12 Months Ago
Re-enable deployment checks
12 Months Ago
More door upgrade checks
12 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
12 Months Ago
Hook up sounds
12 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.
12 Months Ago
more wip
12 Months Ago
SimpleBuildingBlock upgrading wip
12 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
12 Months Ago
12 Months Ago
Merge from main
12 Months Ago
Double the warning radius, only show turret marker if hostile.
1 Year Ago
Extra delay timings
1 Year Ago
Decrease await delay when checking for recording finish
1 Year Ago
Merge from peacekeeper_turret_hostile_warning_ui
1 Year Ago
Removed some unneeded code, debug spam.
1 Year Ago
1 Year Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
1 Year Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
1 Year Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
1 Year Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from additional_options