userAdam Wcancel

6,860 Commits over 2,526 Days - 0.11cph!

1 Year Ago
UI prefab update before fixing merge conflicts
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Updated test save with a couple of larger built boats, including cannons.
1 Year Ago
Very placeholder initial cannon firing
1 Year Ago
Compile fix
1 Year Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
1 Year Ago
Added support for delaying drifting to BaseBoat.
1 Year Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
1 Year Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
1 Year Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
1 Year Ago
Bounds fix
1 Year Ago
hull_triangle parent trigger & vehicle world collider.
1 Year Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
1 Year Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Compass marker distance values.
1 Year Ago
Refactor child entity handling interface calls. Call them on server load.
1 Year Ago
More load fixes, including speed + mass
1 Year Ago
Correctly restore thrust point after a load
1 Year Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
1 Year Ago
Buoyancy flow force can be disabled per instance.
1 Year Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
1 Year Ago
Anchor prefab/script setup. Manifest.
1 Year Ago
Anchor boiler
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Convars for aboard player and auto close sails checks.
1 Year Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
1 Year Ago
Thrust position calculation fix
1 Year Ago
WIP Automatic thrust point calculation based on hull blocks
1 Year Ago
Tag hull pieces
1 Year Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
1 Year Ago
Implement AnyPlayersOnBoat
1 Year Ago
EngineOn now checks for open sails and thrust
1 Year Ago
Sail blocking tweaks
1 Year Ago
Test changes I used for auto driving boats for solo testing stuff
1 Year Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Cannon whitebox deployabke
1 Year Ago
Merge from deployable_cannon
1 Year Ago
Flip default anchor rotation so it's easier to place at edges
1 Year Ago
Initial setup of anchor as deployable.
1 Year Ago
Merge from manual_anchor