userAdam Wcancel

6,020 Commits over 2,284 Days - 0.11cph!

1 Year Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
1 Year Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
1 Year Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
1 Year Ago
Merge from main
1 Year Ago
Remove QTE specific gameplay code. Rename functions.
1 Year Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
1 Year Ago
Delete QTE folders and restructure.
1 Year Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
1 Year Ago
Merge from snakes
1 Year Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
1 Year Ago
Timeline playback/record initial test
1 Year Ago
Show incorrect presses in red
1 Year Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
1 Year Ago
Repair UI and gesturecollection prefabs after merge
1 Year Ago
Merge from main
1 Year Ago
Merge from QTE
1 Year Ago
Add a small delay before showing QTE ui.
1 Year Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
1 Year Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
1 Year Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
1 Year Ago
Tweak sequence length ranges. Negative modifier tweaks.
1 Year Ago
wip qte
1 Year Ago
Merge from blowpipe
1 Year Ago
Refactor modifier application so I can use it elsewhere.
1 Year Ago
Merge from main
1 Year Ago
Merge from thirdperson_orbit_cam
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
1 Year Ago
Gesture test
1 Year Ago
BCE setup
1 Year Ago
Complete/fail setup
1 Year Ago
Start/stop basics
1 Year Ago
QteEntity, QteSnake and TriggerQTE basics.
1 Year Ago
Added snake model to entity
1 Year Ago
Initial files/prefab/folders
1 Year Ago
Merge from main
1 Year Ago
Allow surrender gesture when ducking
1 Year Ago
Added setlocalplayervisible client admin command
1 Year Ago
Merge from main
1 Year Ago
Planters now use the same outside check as water catchers. Reworked planter rainfall logic. Added planterbox.outsidetestdistance server convar to control distance check.
1 Year Ago
More wip
1 Year Ago
Bunch of very WIP experiments
1 Year Ago
Fix missing small wooden box item/scene setup
1 Year Ago
Fixed instant camera world model LODs
1 Year Ago
Fix not being able to move after closing sign drawing UI with chat open
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
wip fire rate test
1 Year Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.