userAdam Wcancel

6,484 Commits over 2,376 Days - 0.11cph!

1 Year Ago
Setup snake hit state and triggers. Added client hurt rpc.
1 Year Ago
Setup extra anim state between alert and idle. Animitor tweaks.
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Auto refresh item lists when convar changes
1 Year Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
1 Year Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
1 Year Ago
Merge from main attempt 2
1 Year Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
1 Year Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
1 Year Ago
Increase health, remove more debug.
1 Year Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
1 Year Ago
Potential barricade unlock fix
1 Year Ago
Pivot, increase turn speed.
1 Year Ago
Reset alert state when no players nearby, snake returns to idle visually.
1 Year Ago
Snappier attack response
1 Year Ago
Attack visual triggering
1 Year Ago
Mip map memory slider, set preset values.
1 Year Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
1 Year Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
1 Year Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
1 Year Ago
Merge from main
1 Year Ago
Merge from mfm1, big merge, including Unity version update.
1 Year Ago
Manifest build to bring snakes back
1 Year Ago
More merge fixes
1 Year Ago
Merge from main wip
1 Year Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
1 Year Ago
Link asbestos armor insert world model
1 Year Ago
Anim stuff
1 Year Ago
Fix? 3p pies anim import weirdness
1 Year Ago
Assign hold anim override
1 Year Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
1 Year Ago
Assign a temp pie impact effect to prevent NRE
1 Year Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
1 Year Ago
Setup leard armor insert worldmodel on the item
1 Year Ago
Better throw event timing in anim
1 Year Ago
Throw anim frame mismatch fix
1 Year Ago
Added generic pie.projectile. Setup test pie items as throwable.
1 Year Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fun merge from main wip
1 Year Ago
Fix crafting quality tea item id
1 Year Ago
Added wooden armor insert item, setup protection stats. Setup world model.
1 Year Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
1 Year Ago
Fix mipmaps settings, re-exported defaults
1 Year Ago
Remove skin weights option, force to 4 bones.
1 Year Ago
Fix incorrect convar name for presets causing initial display error
1 Year Ago
Merge from fm1, restoring UI functionality after merge from main