userAdam Wcancel

12,500 Commits over 3,773 Days - 0.14cph!

2 Years Ago
compile fix
2 Years Ago
profiling fix
2 Years Ago
vision change merge wip
2 Years Ago
Slightly increase random movement area range in combat state
2 Years Ago
Updated all main scientist AI designs to not always take cover when hit, now also includes a min health and a chance check. Fixed a bug in excavator scientist entity mem reference slot.
2 Years Ago
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
2 Years Ago
AIArena nametags now show the AI design filename too.
2 Years Ago
merge from main
2 Years Ago
merge from aiarena_animal_control
2 Years Ago
compile fix
2 Years Ago
Can now control animal movement in AIArena - take control of an animal and left click to move it to the player's look position. Added Animalbrain.States.MoveToPoint to move to raycast position memory. Added Animal.ControlTest AI design, added it to all animals as second AI design.
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Only display outline collider warning message if not found at all.
2 Years Ago
merge from main
2 Years Ago
Added missing rack config for candy cane club
2 Years Ago
Setup custom render bounds for SMG.
2 Years Ago
Fix an accidental offset in mp5 world model prefab.
2 Years Ago
add ClientTurnSpeedOverride fore testing/debugging
2 Years Ago
Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
2 Years Ago
HideInInspector HipFudge to make it clear it is not currently used, but keep values.
2 Years Ago
Removed all the old LagyAss related code to eliminate it from animation appearance
2 Years Ago
merge from main
2 Years Ago
Setup LODS correctly on waterpistol. Added missing rack configs for waterguns, snowball gun, others.
2 Years Ago
Recentred standing rack prefab setup
2 Years Ago
Standing rack prefab updates, bounds, guides, placement mesh etc
2 Years Ago
merge from main
2 Years Ago
ground position fix
2 Years Ago
Run protobuf gen to fix load/save issue.
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
New test save
2 Years Ago
final weapon configs
2 Years Ago
more configs...
2 Years Ago
more weapon configs...
2 Years Ago
More peg configs, more manual render bound overrides where needed.
2 Years Ago
Set manual render bounds for l300
2 Years Ago
Autoset skips items with manual render bounds set.
2 Years Ago
more weapon peg setup
2 Years Ago
First bunch of weapons with new peg setup for horizontal/vertical mount styles
2 Years Ago
merge from main
2 Years Ago
Add editor script menu options for auto creating pegs ready for placement
2 Years Ago
AutoSet config script now warns for items with missing peg setup
2 Years Ago
merge from main
2 Years Ago
merge from autoset_testrun
2 Years Ago
test run of autoset on 64 weapons
2 Years Ago
Run Apply before Set to recreate any peg setup betfore we save it.
2 Years Ago
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs. Increment loop count so the progress bar actually progresses....
2 Years Ago
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
2 Years Ago
merge from autoset