userAdam Wcancel

11,451 Commits over 3,561 Days - 0.13cph!

3 Years Ago
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3 Years Ago
collider fix
3 Years Ago
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3 Years Ago
Bunch of initial pet system refactoring work.
3 Years Ago
Added biome preference support to BaseNavigator. Applied it for polar bear.
3 Years Ago
Branching my wip radio comms shelves.
3 Years Ago
AI data tweaks around garages S2P.
3 Years Ago
Updated spawn point as a result of new garages. S2P.
3 Years Ago
A few AI data tweaks for the new portacabin building. S2P.
3 Years Ago
Cover updated to match new cover art placement.
3 Years Ago
s2p
3 Years Ago
Added an inspector header to NPCSpawner to tidy it up
3 Years Ago
Merge from arctic scientist suit. Setup item. Refactored NPCPlayer loadout equipping. NPCSpawner can now specify loadouts. Made arctic base scientists spawn with new arctic suit. Updated AI Prefab
3 Years Ago
updated AI data for garages and dome. s2p
3 Years Ago
wip toggling ai data with door locked status
3 Years Ago
Initial basic move/cover points for new dome art changes
3 Years Ago
enabled read/write on a couple of the new meshes, for navmesh support.
3 Years Ago
Arctic base scientists now spawn with a 50% chance to be able to use healing items. AI prefab update. S2P.
3 Years Ago
merge from main
3 Years Ago
Scientist loadout for healing item
3 Years Ago
merge from main
3 Years Ago
merge from ai_healing (not used by any AI yet)
3 Years Ago
Added ai.killscientists server command
3 Years Ago
Added and assigned separate AI design files for bear/polarbear. Reduced regular bear aggro range.
3 Years Ago
S2P arctic base to apply AI prefab update changes.
3 Years Ago
Improvements to smooth out AI state transition movements, especially when leaving cover. AI prefab update.
3 Years Ago
NPCSpawner can now modify brain sense stats. Bumped sense, attack and listen ranges of arctic base scientists. AI prefab update.
3 Years Ago
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
3 Years Ago
Setup AI respawning
3 Years Ago
Setup AI sleep/wake triggers. S2P arctic_research_base_a
3 Years Ago
more AI data tweaks/setup
3 Years Ago
Cover updates after some initial testing
3 Years Ago
AI prefab update
3 Years Ago
More cover data
3 Years Ago
More AI spawns and patrol data/setup. Fixed a bug in AIMovePointPath for paths with repeated nodes. AI patrol improvements.
3 Years Ago
More AI setup
3 Years Ago
more patrol setup
3 Years Ago
wip patrol setup
3 Years Ago
More AI data
3 Years Ago
Another AI data pass.
3 Years Ago
enabled read access on a bunch of meshes needed for navmesh gen
3 Years Ago
ArcticBaseAI prefab updated for recent module_a art changes.
3 Years Ago
Updated ArcticBaseAI nested prefab with first pass of cover point data.
3 Years Ago
First pass of AI movement data
3 Years Ago
AI prefab wip movement points
3 Years Ago
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
3 Years Ago
merge from main
3 Years Ago
Workaround for medical items visually disappearing when being used by AI.
3 Years Ago
merge from anim_test. tweaks.
3 Years Ago
timing tweaks, AI now correctly play use anims for medical items.