userAdam Wcancel

11,455 Commits over 3,561 Days - 0.13cph!

4 Years Ago
merge from AI main
4 Years Ago
merge from main
4 Years Ago
BaseNavigator now correctly sets turn & max speed at init
4 Years Ago
Added animal Chase state. Fixed chase speeds. Updated animal AI design file.
4 Years Ago
4 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
4 Years Ago
Added WolfAd placeholder prefab
4 Years Ago
4 Years Ago
merge from animalfur
4 Years Ago
4 Years Ago
Boar, stag, wolf fixes.
4 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
4 Years Ago
merge from main
4 Years Ago
merge from cargoship work
4 Years Ago
4 Years Ago
Added a new CombatStationary state. Generic stationary scientist turret setup, prefabs, behaviour, files. Cargo AI converter and test scene updates.
4 Years Ago
cargoship ai design file
4 Years Ago
Workaround for issue caused by a hack in BaseProjectile
4 Years Ago
More debugging to track down an aiming issue
4 Years Ago
4 Years Ago
wip parenting fixes
4 Years Ago
merge from main
4 Years Ago
A* navigation now respects the current speed fraction. Updated cargo ship AI design file.
4 Years Ago
cargo ship AI design files. updated cargo ship test scene.
4 Years Ago
HumanPathFinder gets virtual info zone if applicable. BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
4 Years Ago
Bunch of stuff for virtual AIInformationZone support. Added a tool to convert cargoship data and old move/cover point stuff to the new setup. NPCSpawner can now setup A*/virtual aiz data if required. Cargo test scene update
4 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
4 Years Ago
merge from hdrp
4 Years Ago
merge from finalprefabs
4 Years Ago
cargo test scene
4 Years Ago
fixed prefab ids
4 Years Ago
Deleted my placeholder MT prefabs
4 Years Ago
Replaced HTN scientist prefabs with mine. Updated mil tunnel test scene.
4 Years Ago
merge from AI main branch
4 Years Ago
merge from main
4 Years Ago
merge from AI main
4 Years Ago
AI tool update.
4 Years Ago
Deleted my old peacekeeper prefab
4 Years Ago
Peacekeeper prefab update and compound test scene update.
4 Years Ago
merge from AI main branch
4 Years Ago
Removed now unused ScientistNPCSpawner. Fixed AIMovePoint gizmo NRE. Updated AI tool.
4 Years Ago
Deleted bandit_guardNPCAd prefab
4 Years Ago
Replaced bandit_guard prefab with my one.
4 Years Ago
Excavatar test scene update
4 Years Ago
Scientist_junkpile_pistol prefab nav fix
4 Years Ago
ScientistNPC prefab id update
4 Years Ago
junkpile_a, junkpile_g prefab updates
4 Years Ago
Deleted placeholder junkpile pistol prefab
4 Years Ago
apply scientist_junkpile_pistol shelved prefab update
4 Years Ago
merge from ai main branch