6,013 Commits over 2,284 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Fix some issues with skins when using placement models.
Skin an item once not a bunch of times.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                show correct skin on placement ghost model
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from weapon racks main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup glock again after merge conflict
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main wip,  keeps crashing Plastic if I do it all at once
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from navmesh_spam_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Destroy stuck animals after failing to find valid navmesh 5 times in a row.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an anim curve to remap turn pose average
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add turn pose lerp speed and maxaverge functionality
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                weaponrack_wide light points setup.
test save update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Very bad and very placeholder lighting setup, to test functionality
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                weaponrack_tall deploy/socket tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated deploy/sockets for weaponrack_wide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated placement guide mesh for weaponrack_wide
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Setup placement guide meshses
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from weapon_switching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled.
Updated prefabs to enable it with a 40% chance for now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce spas12 AI effective range
 
                
                
                
                
                
             
         
        
            
            
            
                
                50% chance to switch weapon based on target range, when in cover.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a LOS and distance check to turn and run for cover
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Arena design flank test, can flank from cover as an option.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added DDrawAnimalMovement editor convar, draws animal movement info for debugging/testing, currently:
magenta line:  current ServerRotation (set to navagent desiredVelocity.normalized)
cyan line: clientside movement delta, used to slerp clientside rotation to
yellow line: current clientside rotation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Load FlankState in ScientistBrain