userAdam Wcancel

6,013 Commits over 2,284 Days - 0.11cph!

2 Years Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
2 Years Ago
save file, debug
2 Years Ago
wip and some debug
2 Years Ago
show correct skin on placement ghost model
2 Years Ago
merge from weapon racks main
2 Years Ago
merge from mfm
2 Years Ago
Setup glock again after merge conflict
2 Years Ago
the rest
2 Years Ago
merge from main wip, keeps crashing Plastic if I do it all at once
2 Years Ago
2 Years Ago
2 Years Ago
Render adjustment
2 Years Ago
merge from navmesh_spam_fix
2 Years Ago
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
2 Years Ago
Added an anim curve to remap turn pose average
2 Years Ago
Add turn pose lerp speed and maxaverge functionality
2 Years Ago
merge from bear main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
position tweaks, scene.
2 Years Ago
weaponrack_wide light points setup. test save update.
2 Years Ago
Very bad and very placeholder lighting setup, to test functionality
2 Years Ago
wip lights functionality
2 Years Ago
merge from main
2 Years Ago
weaponrack_tall deploy/socket tweaks
2 Years Ago
Updated deploy/sockets for weaponrack_wide
2 Years Ago
Updated placement guide mesh for weaponrack_wide
2 Years Ago
turn tests
2 Years Ago
merge from main
2 Years Ago
Setup placement guide meshses
2 Years Ago
Fixed materials
2 Years Ago
merge from main
2 Years Ago
merge from weapon_switching
2 Years Ago
Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled. Updated prefabs to enable it with a 40% chance for now.
2 Years Ago
Reduce spas12 AI effective range
2 Years Ago
50% chance to switch weapon based on target range, when in cover.
2 Years Ago
merge from ai_tweaks
2 Years Ago
Add a LOS and distance check to turn and run for cover
2 Years Ago
merge from ai_tweaks
2 Years Ago
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
2 Years Ago
merge from ai_tweaks
2 Years Ago
merge from main
2 Years Ago
Arena design flank test, can flank from cover as an option.
2 Years Ago
compile fix
2 Years Ago
merge from main
2 Years Ago
flank test design
2 Years Ago
Added DDrawAnimalMovement editor convar, draws animal movement info for debugging/testing, currently: magenta line: current ServerRotation (set to navagent desiredVelocity.normalized) cyan line: clientside movement delta, used to slerp clientside rotation to yellow line: current clientside rotation
2 Years Ago
Fix incorrect state enum
2 Years Ago
Load FlankState in ScientistBrain