userAdam Wcancel

11,455 Commits over 3,561 Days - 0.13cph!

4 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
4 Years Ago
merge from main
4 Years Ago
only sense friendlies if groupable. cache senses.
4 Years Ago
added ai.groups convar toggle. codegen.
4 Years Ago
remove logging, cleanup.
4 Years Ago
Groups can now handle members leaving and reform if leader gets removed.
4 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
4 Years Ago
added a random chance for FaceNewDirection to animal idle state
4 Years Ago
excavator setup, hdrpb test scene.
4 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
4 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
4 Years Ago
merge from main
4 Years Ago
Apply a circular target position offset when roaming and grouped. Fix for joining a group of a member, not a leader. Animal idle state now sets random facing direction. Set stag and wolf max group sizes.
4 Years Ago
merge from ai main
4 Years Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
4 Years Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
4 Years Ago
Increased junkpile_g AIZ bounds to 15 to match a.
4 Years Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
4 Years Ago
Added UseCalculatedCoverDistances toggle to AIInformationZone. Updated backport junkpile prefabs to use new AI. AI test scene folder rework, started porting test scenes to new hdrpb craggy.
4 Years Ago
merge from main
4 Years Ago
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
4 Years Ago
merge from ai main
4 Years Ago
manifest
4 Years Ago
merge from main
4 Years Ago
initial wip
4 Years Ago
Compile fixes
4 Years Ago
merge from hdrp
4 Years Ago
merge from animals
4 Years Ago
merge from main
4 Years Ago
merge from water
4 Years Ago
4 Years Ago
wip water depth stuff
4 Years Ago
BaseNavigator can now reduce max speed if a health threshold is specified. Animal max speeds capped when < 10% health.
4 Years Ago
animals only sleep when there has been no recent threat
4 Years Ago
merge from AI main
4 Years Ago
Remove debug
4 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
4 Years Ago
merge from main
4 Years Ago
Senses now track last threat timestamp.
4 Years Ago
Updated animal AI design, detect targets/threats at lower range when sleeping.
4 Years Ago
4 Years Ago
Replaced original prefabs with my placeholder ones.
4 Years Ago
merge from AI main
4 Years Ago
added ai.allowdesigning convar
4 Years Ago
prefab updates, vision cone enabled for animals.
4 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
4 Years Ago
more prefabs, animal AI tweaks, manifest.
4 Years Ago
merge from ai main
4 Years Ago
merge from main
4 Years Ago
StagAd placeholder prefab with the new AI setup on