6,013 Commits over 2,284 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Set correct textures for LargeWideWeaponRack.mat
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Editor screenshot tool wip/tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "teleporteveryone2me" command
 
                
                
                
                
                
             
         
        
            
            
            
                
                "Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminated a couple more functions
 
                
                
                
                
                
             
         
        
            
            
            
                
                LookAtWeaponRack UI cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified and cleaned up some placement effect stuff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Static weapon ghost instance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some now unused editor script code
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove some debug logging.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some refactor and cleanup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                UI/menu changes for take only mode.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't create pegs in take-only mode.
Items can now be flagged as not removable.
Don't show UI options for invalid actions in take-only mode.
Better (temp) spawn randomization.
Cleanup and spawned loot items that don't fit.
Some fixes/refactor, general wip.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Couple of non-weapon test item setups.
Increased random rotation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply some slight random rotation when spawning items in take only mode.
Don't show placement ghosts in take only mode.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basics of "take only" mode.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from mfm_errors, seems ok
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main with a ton of plastic errors?
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup.
Compile fixes.
Added RPC safety checks.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                restored test scene, updated test save
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from placement effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add missing light setup on tall weaponrack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix weapon rack light collider interfering with placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only load shader material once
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replace all materials not just first