userAdam Wcancel

12,529 Commits over 3,773 Days - 0.14cph!

3 Years Ago
placement model is static, offset floortoint.
3 Years Ago
placement model test
3 Years Ago
Increased coverpoint usage range
3 Years Ago
merge from melee
3 Years Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
3 Years Ago
Melee AI design updates. Set AI dmg scale for hatchet.
3 Years Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
3 Years Ago
Equip hatchet. Increase melee gingerbread move speed.
3 Years Ago
use CombatStationary instead of Combat
3 Years Ago
Update xmas dwelling spawners to use both gingerbreads
3 Years Ago
Melee AI design
3 Years Ago
Added placeholder gingerbread melee AI config/design
3 Years Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
3 Years Ago
Take All works again with new grid setup
3 Years Ago
saves
3 Years Ago
codegen after merge proto conflict fix
3 Years Ago
merge from main
3 Years Ago
Correctly remove weapon models again
3 Years Ago
grid cell contents wip
3 Years Ago
Roam design failsafe
3 Years Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
3 Years Ago
compille fix
3 Years Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
3 Years Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
3 Years Ago
Fixed gingerbreads damaging each other
3 Years Ago
trying to debug some weird shit
3 Years Ago
fix some changes that got lost somehow
3 Years Ago
data tweaks
3 Years Ago
more AI data
3 Years Ago
first pass AI data
3 Years Ago
merge from ai (still wip)
3 Years Ago
fix AI cover directions in dwellings
3 Years Ago
mp5 not chainsaw
3 Years Ago
Fix gingerbread agent type and walkable mask
3 Years Ago
wip AI conversion for gingerbreads code gen
3 Years Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
3 Years Ago
more cleanup/refactor/wip
3 Years Ago
some fixes, more wip, codegen
3 Years Ago
some cleanup / deletion
3 Years Ago
more grid wip
3 Years Ago
more wip
3 Years Ago
more wip changes
3 Years Ago
messy wip
3 Years Ago
grid tests
3 Years Ago
updated test save
3 Years Ago
Fixed cyclic serialization warning
3 Years Ago
Bunch more refactoring, file cleanup/splitting, etc.
3 Years Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
3 Years Ago
renaming
3 Years Ago
Split Row out into new WeaponRackRow file/class