userAdam Wcancel

11,455 Commits over 3,561 Days - 0.13cph!

4 Years Ago
animal flee state + design improvements
4 Years Ago
merge from facingnavmodes
4 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
4 Years Ago
Added a Fade toggle button to AI designer
4 Years Ago
TakeCover movement fix
4 Years Ago
animal AI design update
4 Years Ago
merge from AI hdrpb merge
4 Years Ago
reapplied monument changes
4 Years Ago
merge from hdrp_art_backport
4 Years Ago
merge from main
4 Years Ago
merge from sleep tunnels
4 Years Ago
merge from main
4 Years Ago
Execute/delta fix on attack event
4 Years Ago
copy AI design files in the build process.
4 Years Ago
merge from animalthink
4 Years Ago
setup/testing out sleep/wake on train tunnels AI
4 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
4 Years Ago
merge from ai main
4 Years Ago
brain counts
4 Years Ago
Error log if AI design not found
4 Years Ago
merge from ai main
4 Years Ago
More profiling & profiling fixes
4 Years Ago
Profiling and compile fixes
4 Years Ago
merge from group
4 Years Ago
4 Years Ago
manual merge from ai main
4 Years Ago
More flee tweaks
4 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
4 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
4 Years Ago
null fix
4 Years Ago
setup AIZ sleeping on most AI monuments
4 Years Ago
missed some debug logs
4 Years Ago
merge from sleepwakemerge
4 Years Ago
Add ai.sleepwakestates console command. Removed some debug log.
4 Years Ago
client compile fix
4 Years Ago
merge from ai main
4 Years Ago
merge from main
4 Years Ago
Auto sleep AIZ on startup
4 Years Ago
Added ai.sleepwake toggle convar. Codegen.
4 Years Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
4 Years Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
4 Years Ago
Added pause/resume support for A* navigation
4 Years Ago
manual merge from my sleep/wake stuff
4 Years Ago
merge from braingrid
4 Years Ago
merge from main
4 Years Ago
server build fix
4 Years Ago
4 Years Ago
missed file
4 Years Ago
think/navthink convars