6,013 Commits over 2,284 Days - 0.11cph!
    
    
    
        
        
        
        
        
            
            
            
                
                Updated all scientist AI designs to now have a % chance per tick of continuing to move to chase position in Chase state when the player is LOS, instead of just stopping when LOS and switching to combat state.
Scientists now also run attack tick in chase state.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated scientist AI designs to enter combat state not takecover when initially attacked
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cover_merge:
Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo.
Fixed bug with scientists shooting when not facing towards their target.
Fixed combat action timer not resetting and slightly reduce the time between actions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                disable some wip flank code
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merged from vision:
Reworked field of view for Scientists.
Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it.
Fixed rear vision detection and simplified it, always detect out of vision but very close players.
Updated all main scientist prefabs with new vision stats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Standardised vision stats of all scientist prefabs to new values
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Slightly increase random movement area range in combat state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated all main scientist AI designs to not always take cover when hit, now also includes a min health and a chance check.
Fixed a bug in excavator scientist entity mem reference slot.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
 
                
                
                
                
                
             
         
        
            
            
            
                
                AIArena nametags now show the AI design filename too.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from aiarena_animal_control
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now control animal movement in AIArena - take control of an animal and left click to move it to the player's look position.
Added Animalbrain.States.MoveToPoint to move to raycast position memory.
Added Animal.ControlTest AI design, added it to all animals as second AI design.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Only display outline collider warning message if not found at all.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added missing rack config for candy cane club
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup custom render bounds for SMG.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix an accidental offset in mp5 world model prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                add ClientTurnSpeedOverride fore testing/debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
 
                
                
                
                
                
             
         
        
            
            
            
                
                HideInInspector HipFudge to make it clear it is not currently used, but keep values.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed all the old LagyAss related code to eliminate it from animation appearance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup LODS correctly on waterpistol.
Added missing rack configs for waterguns, snowball gun, others.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recentred standing rack prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Standing rack prefab updates, bounds, guides, placement mesh etc
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Run protobuf gen to fix load/save issue.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                More peg configs, more manual render bound overrides where needed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set manual render bounds for l300
 
                
                
                
                
                
             
         
        
            
            
            
                
                Autoset skips items with manual render bounds set.