11,464 Commits over 3,561 Days - 0.13cph!
more terrain modifier / action/ tag stuff
more icer / tiletopper / conditions
merged pathfinding changes to main (but not shift modifier)
made tile Terrain a property, updates tileview on change (needs a good testing)
more Icer work: combat actions, conditions, tag shit, etc.
Added OnRemove function to tile toppers.
Base tile topper remove function can instantiate an effect if specified.
movestate shift key modifier test
Fix for AI not avoiding tilefall tiles during matches where the AI goes 2nd.
All AI difficulties now have 100% chance to avoid dangerous tiles.
Fixed AI not thinking in some matches under some circumstances.
Advancement priority tweaks.
Advancement distance tile scoring increased.
Fixed AI using the advancement priority backwards
basic AI booster usage tests
reverted my tileset test change on car3
renamed ice block prefab to IcePillarTT
added new mesh to IceBlockTT prefab
reduced Mortar attack damage from 2-4 to 2-3
ice pillar collision, tile effect gets removed correctly with tile topper
ice pillar tile topper prefab test/setup
Units can jump down cliffs.
Added ModifyTerrainCombatAction.
Icer prefab and more wip.
ConfirmAttackState maintains trajectory display
Maintain movement path display in confirm move state
wip confirm action state stuff
Fix for fame bar value/display
Added blog URl to wahts new
Added jump pads to control1
Added unmute right click option.
Toggle mute and unmute options accordingly.