userAdam Wcancel

11,464 Commits over 3,561 Days - 0.13cph!

6 Years Ago
Deleted UIInRangeIndicator after trying to debug it and finding it's not actually used any more
6 Years Ago
merge from 2019 main
6 Years Ago
cherry pick pathfinding/range fixes from 6509
6 Years Ago
Fixed standard attack range being affected by movement reducing tile effects. Removed reversed tile neighbour functionality as its not needed. Removed the default parameter from pathfinder that was fucking it all.
6 Years Ago
more
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
more AI optim
6 Years Ago
wip AIData, AITeamData, AIUnitData and pre calculating AI data once per think
6 Years Ago
wip AI optim
6 Years Ago
merge from main
6 Years Ago
Jumper attack trajectory
6 Years Ago
wip AI.GetBestDMG changes (slow as shit atm)
6 Years Ago
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height. AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
6 Years Ago
Removed the completely pointless and score skewing HealingTileScorer
6 Years Ago
wip tile scorer/ai fixes
6 Years Ago
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
6 Years Ago
merge from main
6 Years Ago
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
6 Years Ago
Added TileScorerType, tile scorer list now a dict by type. Started tile scorer debug visualiser.
6 Years Ago
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
6 Years Ago
Set default practice match AI difficulty option to Normal not Hard.
6 Years Ago
remove unused AI func
6 Years Ago
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
6 Years Ago
Merge from 2019
6 Years Ago
Upgrading to 1.2f1
6 Years Ago
Basic booster AI for new attack
6 Years Ago
Updated Rewired
6 Years Ago
Upgraded to .0f2
6 Years Ago
merged knockback changes and jumper attack to main
6 Years Ago
Confirm action text changes, probably not gonna be used.
6 Years Ago
impact fx, timing
6 Years Ago
knockback target or neighbours
6 Years Ago
charge/knockback wip stuff, wip setup for jumper knockback
6 Years Ago
merge topcam wip in
6 Years Ago
Scene / PanelCreate
6 Years Ago
cherry pick websocket fix to main
6 Years Ago
websocket client fix
6 Years Ago
missed stuff from earlier. more top cam stuff, missing settings.
6 Years Ago
more
6 Years Ago
wip topdown cam tests
6 Years Ago
Reduced healer dmg 1-2 -> 1
6 Years Ago
Icer attack description
6 Years Ago
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
6 Years Ago
Increased Burner attack range 4->5
6 Years Ago
more stdlib
6 Years Ago
took colourful FX folders from lwrp branch because asset store is being shit. manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
6 Years Ago
upgaded to 2019, updated PP stack
6 Years Ago
Increased Grabber dmg 2->3, but no longer ignores armour
6 Years Ago
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.