11,464 Commits over 3,561 Days - 0.13cph!
Deleted UIInRangeIndicator after trying to debug it and finding it's not actually used any more
cherry pick pathfinding/range fixes from 6509
Fixed standard attack range being affected by movement reducing tile effects.
Removed reversed tile neighbour functionality as its not needed.
Removed the default parameter from pathfinder that was fucking it all.
wip AIData, AITeamData, AIUnitData and pre calculating AI data once per think
wip AI.GetBestDMG changes (slow as shit atm)
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height.
AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
Removed the completely pointless and score skewing HealingTileScorer
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
Added TileScorerType, tile scorer list now a dict by type.
Started tile scorer debug visualiser.
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
Set default practice match AI difficulty option to Normal not Hard.
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
Basic booster AI for new attack
merged knockback changes and jumper attack to main
Confirm action text changes, probably not gonna be used.
knockback target or neighbours
charge/knockback wip stuff, wip setup for jumper knockback
cherry pick websocket fix to main
missed stuff from earlier.
more top cam stuff, missing settings.
Reduced healer dmg 1-2 -> 1
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
Increased Burner attack range 4->5
took colourful FX folders from lwrp branch because asset store is being shit.
manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
upgaded to 2019, updated PP stack
Increased Grabber dmg 2->3, but no longer ignores armour
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.