11,464 Commits over 3,561 Days - 0.13cph!
revert the accidental car1.png preview commit
Burner max height set to 0, enabled terrain LOS check.
project settings from upgrade
More camera stuff and option. Might be something weird with squad editor camera.
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
Added option to toggle move/attack confirmation prompt. Overrides to disabled for tutorial.
Career match difficulty now goes Easy, Normal, Normal, Hard....
Practice match UI screen changes
Added generic select next/previous input actions, bound to shoulder buttons.
Next/previous unit selection now checks for the new mapping calls.
Added UnitSelection.SelectNext/PreviousUnit() functionality and they now skip unusable (dead, no actions) units.
merge confirm actions to main
wip unit select cycling left/right based on team unit UI order
Added skip confirmation functioanlity
fixed some issues with confirmation panel UI check blocking incorrect tile clicks
fix confirm button appearing at match start
manually merged some confirm action changes from other branches, moved some UI detection code to utility class
Merged main into confirmactions and branched
variable squad size tests
Unit attack ranges can now ignore units with tiles on them.
Jumper tweaks.
Movement and path views now support jumping.
Jumper attack description
Pathfinding can now jump over empty tiles if required.
Jumper can now jump over empty tiles.
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
Added initial Jumper setup. Definition files, prefabs, etc.
Merged AI improvements to main
Cherry picked Booster rework
Added BestHTTP asset to 3rd party folder
bunch of texture settings.
disabled colliders on crowd members.
hacky camera/UI prototyping stuff.
removed left/right camera buttons, added basic swipe rotation instead.
disabled mute list for now.
disabled emotes for now.
some temp connection changes.
show attack range on click not just hover (so target area appears properly on touch screen).
temp change so input up is used not down for events.
Increased size of confirm action button.
Added placeholder left/right camera rotation buttons.
Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles)
Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff.
Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff.
Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG)
Override target DPI to 250 for shorterm FPS boost.
removed tile/unit click to confirm, clicking OK confirms and calls the specified function instead.
wip confirm prompt ui/prefab/code
first player attack prevention stuff
Include ranking in DC unit names
[Needs a full testing] Daily challenge mode now uses yesterday's top score player names as opponent team unit nicknames.
Changed unit nickname stuff so it can be used for non-career mode units, added it to protobuffs.