userAlex Rcancel

1,279 Commits over 4,110 Days - 0.01cph!

11 Years Ago
Remove old sound prefabs
11 Years Ago
Fix ambience node always thinking the environment has changed
11 Years Ago
Always trigger weapon & hit object strike effects at the same time
11 Years Ago
first pass at new melee & bullet impact sounds
11 Years Ago
merge from main
11 Years Ago
Flesh bullet impact tuning
11 Years Ago
merge from main/impactsounds
11 Years Ago
Gunshot reverb tails
11 Years Ago
Less pitch variation on gunshots
11 Years Ago
Bullet impact volume tweaks
11 Years Ago
Add sound to rivers
11 Years Ago
merge from main
11 Years Ago
merge from main/riversound
11 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
11 Years Ago
merge from main
11 Years Ago
Leaf rustle wavs for different movement speeds
11 Years Ago
merge from main
11 Years Ago
Fix missing attack sound on some guns
11 Years Ago
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
11 Years Ago
merge from main
11 Years Ago
merge from main/bushrustles
11 Years Ago
Fix missing sound references
11 Years Ago
Re-add river sounds to terrain gen
11 Years Ago
Fix SoundPlayerCull and add support for distance based culling
11 Years Ago
First pass at bear sounds
11 Years Ago
Reduce falloff distance for impact sounds
11 Years Ago
Bump up ambience volume
11 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
11 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
11 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
11 Years Ago
First pass at wolf sounds
11 Years Ago
Fix rustle sound triggers being on the wrong layer
11 Years Ago
Add player injury sounds and first-person wounded sound effect
11 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
11 Years Ago
Recycle sound objects instead of always instantiating new ones
11 Years Ago
Fix invalid seek position error
11 Years Ago
Make sure sounds reset to third person when recycling sound objects
11 Years Ago
Fix missing torch attack sound
11 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
11 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
11 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
11 Years Ago
Additional error logging in SoundManager
11 Years Ago
Potential SoundManager NRE fix
11 Years Ago
Reenable the sound player on the torch attack effect again
11 Years Ago
Make hard footsteps sound less stompy
11 Years Ago
Mix tweaks
11 Years Ago
First pass at campfire and furnace sounds
11 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
11 Years Ago
Jumping/landing sounds
11 Years Ago
Quick first pass at horse footsteps