userAlex Rcancel

1,325 Commits over 4,322 Days - 0.01cph!

12 Years Ago
Reenable ambience toggle
12 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
12 Years Ago
Include AudioReverbFilter decay time in sound length calculation
12 Years Ago
First pass at distant explosions
12 Years Ago
merge from main
12 Years Ago
reapply sound system migration to furnace, campfire, and c4
12 Years Ago
Add small sound template
12 Years Ago
Update falloffs before playing a Sound
12 Years Ago
Gunshot tuning
12 Years Ago
merge from main
12 Years Ago
merge from main/distantsound
12 Years Ago
Fix server compile error
12 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
12 Years Ago
merge from main
12 Years Ago
post-merge cleanup
12 Years Ago
Undo revert from last week
12 Years Ago
Merge fixes + migrate wood gibs to sound system
12 Years Ago
merge from main
12 Years Ago
merge from main/distantsound
12 Years Ago
Underwater sound effect + transition sounds
12 Years Ago
merge from main/underwater
12 Years Ago
Migrate geiger sounds to sound system and reduce volume
12 Years Ago
Missing file
12 Years Ago
Volume/mix adjustments for some impact sounds
12 Years Ago
Increase overall volume of in world sounds
12 Years Ago
Slight increase to max distance on default sound template
12 Years Ago
Fix radiation sounds not playing
12 Years Ago
Use the correct sound template for the cargo plane loop
12 Years Ago
First pass at C4 sounds
12 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
12 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
12 Years Ago
Water footsteps first pass
12 Years Ago
Adjust cargo plane volume
12 Years Ago
Add SoundDefinition
12 Years Ago
Create SoundDefinitions from existing Sounds
12 Years Ago
Finish up sound system refactor
12 Years Ago
Merge from main
12 Years Ago
merge from main/soundrefactor
12 Years Ago
missing if CLIENT for new sound stuff
12 Years Ago
Sound falloff tuning
12 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
12 Years Ago
Impact sound volume tweaks
12 Years Ago
Fix missing sounds on a few in-world objects
12 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
12 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
12 Years Ago
First pass at beartrap sounds
12 Years Ago
Remove old sound prefabs
12 Years Ago
Fix ambience node always thinking the environment has changed
11 Years Ago
Always trigger weapon & hit object strike effects at the same time
11 Years Ago
first pass at new melee & bullet impact sounds