1,207 Commits over 4,018 Days - 0.01cph!
merge from main/distantsound
Underwater sound effect + transition sounds
merge from main/underwater
Migrate geiger sounds to sound system and reduce volume
Volume/mix adjustments for some impact sounds
Increase overall volume of in world sounds
Slight increase to max distance on default sound template
Fix radiation sounds not playing
Use the correct sound template for the cargo plane loop
Don't update reverb/highpass falloff every frame + additional sound profiling
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
Water footsteps first pass
Adjust cargo plane volume
Create SoundDefinitions from existing Sounds
Finish up sound system refactor
merge from main/soundrefactor
missing if CLIENT for new sound stuff
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
Impact sound volume tweaks
Fix missing sounds on a few in-world objects
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
Fix hilarious doppler effect issue on speeding deer footsteps
First pass at beartrap sounds
Fix ambience node always thinking the environment has changed
Always trigger weapon & hit object strike effects at the same time
first pass at new melee & bullet impact sounds
Flesh bullet impact tuning
merge from main/impactsounds
Less pitch variation on gunshots
Bullet impact volume tweaks
merge from main/riversound
WIP - sounds added, trigger working, trigger added to temparate field bushes
Leaf rustle wavs for different movement speeds
Fix missing attack sound on some guns
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
merge from main/bushrustles
Fix missing sound references