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1,127 Commits over 3,592 Days - 0.01cph!

8 Years Ago
Playback tweaks
8 Years Ago
merge from prerelease
8 Years Ago
missing file
8 Years Ago
Aaaalmost there
8 Years Ago
merge from prerelease
8 Years Ago
WIP
8 Years Ago
WIP
8 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
8 Years Ago
Sound priority tweaks
8 Years Ago
More item pickup/drop ui sounds
8 Years Ago
Meat cutting sounds
8 Years Ago
Physics sounds/effects WIP
8 Years Ago
Caught fish sounds (fish trap)
8 Years Ago
Sound & mix tweaks
8 Years Ago
mix tweaks
8 Years Ago
remove debug.log calls
8 Years Ago
Fix rain surface ambience not playing
8 Years Ago
Small AudioMixer tweak
8 Years Ago
merge from main/mix-polish
8 Years Ago
merge from main
8 Years Ago
missing files
8 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
8 Years Ago
Eat/drink sounds
8 Years Ago
Flamethrower sounds
8 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
8 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
8 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
8 Years Ago
Vomit sound tweaks
8 Years Ago
Vomit sounds
8 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
8 Years Ago
Water bucket sounds
8 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
8 Years Ago
AmbienceManager update tweaks
8 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
8 Years Ago
Make sure all in world ambience emitters are flagged as static
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
9 Years Ago
Item setup
9 Years Ago
More sounds
9 Years Ago
First pass at item pick/drop ui sounds
9 Years Ago
Chain link impact sounds
9 Years Ago
Bush/tree ambience tweaks
9 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
9 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
9 Years Ago
NRE fix
9 Years Ago
Way better melee rock impacts
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
9 Years Ago
Sounds for new building frame pieces
9 Years Ago
Semi auto rifle sounds